Fixed editor: "music quits early on playback" and "record laying a hold leaves a tap near head"
This commit is contained in:
@@ -2,10 +2,11 @@
|
|||||||
Fix
|
Fix
|
||||||
/////////////////////////
|
/////////////////////////
|
||||||
|
|
||||||
fix DWI writing
|
|
||||||
|
|
||||||
fix weird colors in recording
|
fix weird colors in recording
|
||||||
|
|
||||||
|
weird dik_p
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
I noticed 2 things with Challenge Mode, one new to this release candidate, and one that I've noticed since I've started using SM in Beta 5.
|
I noticed 2 things with Challenge Mode, one new to this release candidate, and one that I've noticed since I've started using SM in Beta 5.
|
||||||
|
|
||||||
|
|||||||
@@ -652,7 +652,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
|
|||||||
"double", // m_szName
|
"double", // m_szName
|
||||||
{ NOTES_TYPE_PUMP_DOUBLE,NOTES_TYPE_PUMP_DOUBLE }, // m_NotesTypes
|
{ NOTES_TYPE_PUMP_DOUBLE,NOTES_TYPE_PUMP_DOUBLE }, // m_NotesTypes
|
||||||
StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType
|
StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType
|
||||||
{ 320, 480 }, // m_iCenterX
|
{ 320, 320 }, // m_iCenterX
|
||||||
10, // m_iColsPerPlayer
|
10, // m_iColsPerPlayer
|
||||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||||
{ // PLAYER_1
|
{ // PLAYER_1
|
||||||
|
|||||||
@@ -1210,7 +1210,7 @@ void ScreenEdit::InputRecord( const DeviceInput& DeviceI, const InputEventType t
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
const float fHoldEndSeconds = m_soundMusic.GetPositionSeconds();
|
const float fHoldEndSeconds = m_soundMusic.GetPositionSeconds();
|
||||||
const float fHoldStartSeconds = m_soundMusic.GetPositionSeconds() - TIME_BEFORE_SLOW_REPEATS * m_soundMusic.GetPlaybackRate();
|
const float fHoldStartSeconds = m_soundMusic.GetPositionSeconds() - TIME_BEFORE_SLOW_REPEATS * m_soundMusic.GetPlaybackRate() * 1.2f; // 1.2 is a fudge. This doesn't compensate enough for the repeat delay and leaves a tap note near the head of the hold.
|
||||||
|
|
||||||
float fStartBeat, fEndBeat, fThrowAway;
|
float fStartBeat, fEndBeat, fThrowAway;
|
||||||
bool bFreeze;
|
bool bFreeze;
|
||||||
|
|||||||
Reference in New Issue
Block a user