Fixed editor: "music quits early on playback" and "record laying a hold leaves a tap near head"
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@@ -1210,7 +1210,7 @@ void ScreenEdit::InputRecord( const DeviceInput& DeviceI, const InputEventType t
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else
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{
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const float fHoldEndSeconds = m_soundMusic.GetPositionSeconds();
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const float fHoldStartSeconds = m_soundMusic.GetPositionSeconds() - TIME_BEFORE_SLOW_REPEATS * m_soundMusic.GetPlaybackRate();
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const float fHoldStartSeconds = m_soundMusic.GetPositionSeconds() - TIME_BEFORE_SLOW_REPEATS * m_soundMusic.GetPlaybackRate() * 1.2f; // 1.2 is a fudge. This doesn't compensate enough for the repeat delay and leaves a tap note near the head of the hold.
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float fStartBeat, fEndBeat, fThrowAway;
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bool bFreeze;
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