Long Marathon and Marathon Ver logic and graphics (floating bubble still to come)

This commit is contained in:
Chris Danford
2003-02-10 05:30:12 +00:00
parent 2a65bada15
commit 7a810c1378
34 changed files with 731 additions and 498 deletions
+2 -2
View File
@@ -185,7 +185,7 @@ void ScreenRanking::SetPage( PageToShow pts )
CString sName = SONGMAN->m_MachineScores[pts.nt][pts.category][l].sName;
float fScore = SONGMAN->m_MachineScores[pts.nt][pts.category][l].fScore;
m_textNames[l].SetText( sName );
m_textScores[l].SetText( ssprintf("%.0f",fScore) );
m_textScores[l].SetText( ssprintf("%9.0f",fScore) );
m_textNames[l].SetDiffuse( NAMES_COLOR );
m_textScores[l].SetDiffuse( SCORES_COLOR );
@@ -220,7 +220,7 @@ void ScreenRanking::SetPage( PageToShow pts )
CString sName = pts.pCourse->m_MachineScores[pts.nt][l].sName;
int iDancePoints = pts.pCourse->m_MachineScores[pts.nt][l].iDancePoints;
m_textNames[l].SetText( sName );
m_textScores[l].SetText( ssprintf("%d",iDancePoints) );
m_textScores[l].SetText( ssprintf("%4d",iDancePoints) );
m_textNames[l].SetDiffuse( NAMES_COLOR );
m_textScores[l].SetDiffuse( SCORES_COLOR );
for( int p=0; p<NUM_PLAYERS; p++ )