Long Marathon and Marathon Ver logic and graphics (floating bubble still to come)

This commit is contained in:
Chris Danford
2003-02-10 05:30:12 +00:00
parent 2a65bada15
commit 7a810c1378
34 changed files with 731 additions and 498 deletions
+6 -5
View File
@@ -117,10 +117,11 @@ ScreenNameEntry::ScreenNameEntry()
// reset Player and Song Options
for( int p=0; p<NUM_PLAYERS; p++ )
GAMESTATE->m_PlayerOptions[p] = PlayerOptions();
GAMESTATE->m_SongOptions = SongOptions();
{
for( int p=0; p<NUM_PLAYERS; p++ )
GAMESTATE->m_PlayerOptions[p] = PlayerOptions();
GAMESTATE->m_SongOptions = SongOptions();
}
// Find out if any of the players deserve to enter their name
@@ -186,7 +187,7 @@ ScreenNameEntry::ScreenNameEntry()
m_Background.LoadFromAniDir( THEME->GetPathTo("BGAnimations","name entry") );
this->AddChild( &m_Background );
for( p=0; p<NUM_PLAYERS; p++ )
for( int p=0; p<NUM_PLAYERS; p++ )
{
bool bNewHighScore = GAMESTATE->m_iLastRankingIndex[p] != -1;
m_bStillEnteringName[p] = bNewHighScore; // false if they made a new high score