Long Marathon and Marathon Ver logic and graphics (floating bubble still to come)
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@@ -117,10 +117,11 @@ ScreenNameEntry::ScreenNameEntry()
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// reset Player and Song Options
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for( int p=0; p<NUM_PLAYERS; p++ )
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GAMESTATE->m_PlayerOptions[p] = PlayerOptions();
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GAMESTATE->m_SongOptions = SongOptions();
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{
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for( int p=0; p<NUM_PLAYERS; p++ )
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GAMESTATE->m_PlayerOptions[p] = PlayerOptions();
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GAMESTATE->m_SongOptions = SongOptions();
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}
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// Find out if any of the players deserve to enter their name
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@@ -186,7 +187,7 @@ ScreenNameEntry::ScreenNameEntry()
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m_Background.LoadFromAniDir( THEME->GetPathTo("BGAnimations","name entry") );
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this->AddChild( &m_Background );
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for( p=0; p<NUM_PLAYERS; p++ )
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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bool bNewHighScore = GAMESTATE->m_iLastRankingIndex[p] != -1;
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m_bStillEnteringName[p] = bNewHighScore; // false if they made a new high score
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