Add GameState::IsBattleMode
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@@ -358,6 +358,18 @@ bool GameState::IsCourseMode() const
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bool GameState::IsBattleMode() const
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{
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switch( GAMESTATE->m_PlayMode )
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{
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case PLAY_MODE_HUMAN_BATTLE:
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case PLAY_MODE_CPU_BATTLE:
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return true;
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default:
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return false;
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}
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}
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bool GameState::HasEarnedExtraStage()
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bool GameState::HasEarnedExtraStage()
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{
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{
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if( PREFSMAN->m_bEventMode )
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if( PREFSMAN->m_bEventMode )
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@@ -101,6 +101,7 @@ public:
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bool IsCourseMode() const;
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bool IsCourseMode() const;
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bool IsBattleMode() const; /* not Rave */
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CString m_sLoadingMessage; // used in loading screen
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CString m_sLoadingMessage; // used in loading screen
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CString m_sPreferredGroup; // GROUP_ALL_MUSIC denotes no preferred group
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CString m_sPreferredGroup; // GROUP_ALL_MUSIC denotes no preferred group
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