update
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@@ -439,8 +439,8 @@ void InputMapper::ReadMappingsFromDisk()
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{
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FOREACH_CONST_Attr( Key, i )
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{
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const CString &name = i->m_sName;
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const CString &value = i->m_sValue;
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const CString &name = i->first;
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const CString &value = i->second;
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GameInput GameI;
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GameI.fromString( pGame, name );
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