clean up presisting of settings to Profile
persist PreferredCourseDifficulty
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@@ -176,12 +176,12 @@ void ScreenGameplay::Init()
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if( !m_bDemonstration )
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for( p=0; p<NUM_PLAYERS; p++ )
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if( GAMESTATE->IsPlayerEnabled(p) )
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PROFILEMAN->IncrementCoursePlayCount( GAMESTATE->m_pCurCourse, st, GAMESTATE->m_CourseDifficulty[p], (PlayerNumber)p );
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PROFILEMAN->IncrementCoursePlayCount( GAMESTATE->m_pCurCourse, st, GAMESTATE->m_PreferredCourseDifficulty[p], (PlayerNumber)p );
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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vector<Course::Info> ci;
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GAMESTATE->m_pCurCourse->GetCourseInfo( GAMESTATE->GetCurrentStyleDef()->m_StepsType, ci, GAMESTATE->m_CourseDifficulty[p] );
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GAMESTATE->m_pCurCourse->GetCourseInfo( GAMESTATE->GetCurrentStyleDef()->m_StepsType, ci, GAMESTATE->m_PreferredCourseDifficulty[p] );
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m_apNotesQueue[p].clear();
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m_asModifiersQueue[p].clear();
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