clean up presisting of settings to Profile
persist PreferredCourseDifficulty
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@@ -912,7 +912,7 @@ void ScreenEvaluation::CommitScores( const StageStats &stageStats, int iPersonal
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case course:
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{
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Course* pCourse = GAMESTATE->m_pCurCourse;
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CourseDifficulty cd = GAMESTATE->m_CourseDifficulty[p];
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CourseDifficulty cd = GAMESTATE->m_PreferredCourseDifficulty[p];
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ASSERT( pCourse );
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// don't save scores for a failed Nonstop
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