clean up presisting of settings to Profile

persist PreferredCourseDifficulty
This commit is contained in:
Chris Danford
2004-03-13 22:18:09 +00:00
parent 22a82cad8e
commit 7a32af8c5e
15 changed files with 62 additions and 90 deletions
+2 -2
View File
@@ -158,7 +158,7 @@ void PaneDisplay::SetContent( PaneContents c )
else if( g_Contents[c].req&NEED_COURSE )
{
vector<Course::Info> ci;
CourseDifficulty cd = GAMESTATE->m_CourseDifficulty[m_PlayerNumber];
CourseDifficulty cd = GAMESTATE->m_PreferredCourseDifficulty[m_PlayerNumber];
StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
rv = GAMESTATE->m_pCurCourse->GetRadarValues( st, cd );
}
@@ -167,7 +167,7 @@ void PaneDisplay::SetContent( PaneContents c )
const Steps *pSteps = GAMESTATE->m_pCurNotes[m_PlayerNumber];
StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
const Course *pCourse = GAMESTATE->m_pCurCourse;
const CourseDifficulty cd = GAMESTATE->m_CourseDifficulty[m_PlayerNumber];
const CourseDifficulty cd = GAMESTATE->m_PreferredCourseDifficulty[m_PlayerNumber];
float val = 0;
CString str;