clean up presisting of settings to Profile
persist PreferredCourseDifficulty
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@@ -158,7 +158,7 @@ void PaneDisplay::SetContent( PaneContents c )
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else if( g_Contents[c].req&NEED_COURSE )
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{
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vector<Course::Info> ci;
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CourseDifficulty cd = GAMESTATE->m_CourseDifficulty[m_PlayerNumber];
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CourseDifficulty cd = GAMESTATE->m_PreferredCourseDifficulty[m_PlayerNumber];
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StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
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rv = GAMESTATE->m_pCurCourse->GetRadarValues( st, cd );
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}
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@@ -167,7 +167,7 @@ void PaneDisplay::SetContent( PaneContents c )
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const Steps *pSteps = GAMESTATE->m_pCurNotes[m_PlayerNumber];
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StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
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const Course *pCourse = GAMESTATE->m_pCurCourse;
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const CourseDifficulty cd = GAMESTATE->m_CourseDifficulty[m_PlayerNumber];
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const CourseDifficulty cd = GAMESTATE->m_PreferredCourseDifficulty[m_PlayerNumber];
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float val = 0;
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CString str;
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