clean up presisting of settings to Profile
persist PreferredCourseDifficulty
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@@ -33,7 +33,6 @@
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#include "UnlockSystem.h"
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#include "ModeChoice.h"
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#include "ActorUtil.h"
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#include "ProfileManager.h"
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#define FADE_SECONDS THEME->GetMetricF("MusicWheel","FadeSeconds")
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@@ -173,34 +172,21 @@ void MusicWheel::Load()
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GAMESTATE->m_SongOptions = so;
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}
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if( GAMESTATE->m_SortOrder == SORT_INVALID )
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switch( GAMESTATE->m_PlayMode )
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{
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switch( GAMESTATE->m_PlayMode )
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// in course modes, force a particular sort
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case PLAY_MODE_ONI: GAMESTATE->m_SortOrder = SORT_ONI_COURSES; break;
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case PLAY_MODE_NONSTOP: GAMESTATE->m_SortOrder = SORT_NONSTOP_COURSES; break;
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case PLAY_MODE_ENDLESS: GAMESTATE->m_SortOrder = SORT_ENDLESS_COURSES; break;
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default:
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// if no player preferred sort, fall back to theme default
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if( GAMESTATE->m_SortOrder == SORT_INVALID )
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{
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case PLAY_MODE_ONI: GAMESTATE->m_SortOrder = SORT_ONI_COURSES; break;
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case PLAY_MODE_NONSTOP: GAMESTATE->m_SortOrder = SORT_NONSTOP_COURSES; break;
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case PLAY_MODE_ENDLESS: GAMESTATE->m_SortOrder = SORT_ENDLESS_COURSES; break;
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default:
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// look for a player's saved sort
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FOREACH_HumanPlayer( pn )
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{
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if( PROFILEMAN->IsUsingProfile(pn) )
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{
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GAMESTATE->m_SortOrder = PROFILEMAN->GetProfile(pn)->m_SortOrder;
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if( GAMESTATE->m_SortOrder != SORT_INVALID ) // we found one
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break; // stop searching
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}
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}
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// if no player preferred sort, fall back to theme default
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if( GAMESTATE->m_SortOrder == SORT_INVALID )
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{
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GAMESTATE->m_SortOrder = StringToSortOrder( DEFAULT_SORT );
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ASSERT( GAMESTATE->m_SortOrder != SORT_INVALID );
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}
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break;
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GAMESTATE->m_SortOrder = StringToSortOrder( DEFAULT_SORT );
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ASSERT( GAMESTATE->m_SortOrder != SORT_INVALID );
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}
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break;
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}
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/* Update for SORT_MOST_PLAYED. */
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@@ -1171,17 +1157,6 @@ bool MusicWheel::ChangeSort( SortOrder new_so ) // return true if change success
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m_LastSortOrder = GAMESTATE->m_SortOrder;
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GAMESTATE->m_SortOrder = new_so;
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// Save the new sort to all profiles
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// HACK: Don't save course sorts
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if( IsSongSort(new_so) )
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{
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FOREACH_HumanPlayer( pn )
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{
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if( PROFILEMAN->IsUsingProfile(pn) )
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PROFILEMAN->GetProfile(pn)->m_SortOrder = new_so;
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}
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}
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m_WheelState = STATE_FLYING_OFF_BEFORE_NEXT_SORT;
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return true;
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}
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