From 7a2bf28f7a6681e7aece5c69d08726e3b5de3920 Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Thu, 25 Mar 2004 08:46:38 +0000 Subject: [PATCH] clean up max stages display --- stepmania/src/ScreenTitleMenu.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/stepmania/src/ScreenTitleMenu.cpp b/stepmania/src/ScreenTitleMenu.cpp index 672d529d51..40e015f522 100644 --- a/stepmania/src/ScreenTitleMenu.cpp +++ b/stepmania/src/ScreenTitleMenu.cpp @@ -117,7 +117,11 @@ ScreenTitleMenu::ScreenTitleMenu( CString sClassName ) : ScreenSelect( sClassNam m_textMaxStages.LoadFromFont( THEME->GetPathF(m_sName,"MaxStages") ); m_textMaxStages.Command( MAX_STAGES_ON_COMMAND ); - m_textMaxStages.SetText( ssprintf("%d "+MAX_STAGES_TEXT, PREFSMAN->m_iNumArcadeStages ) ); + CString sText = + PREFSMAN->m_bEventMode ? + "event mode" : + ssprintf( "%d %s%s max", PREFSMAN->m_iNumArcadeStages, MAX_STAGES_TEXT.c_str(), (PREFSMAN->m_iNumArcadeStages>1)?"s":"" ); + m_textMaxStages.SetText( sText ); this->AddChild( &m_textMaxStages ); CString sCoinMode = CoinModeToString((CoinMode)PREFSMAN->m_iCoinMode);