Fix for gcc 4.1.
This commit is contained in:
@@ -64,51 +64,41 @@ LuaFunction( MultiPlayerToLocalizedString, MultiPlayerToLocalizedString((MultiPl
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PlayerNumber GetNextHumanPlayer( PlayerNumber pn )
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PlayerNumber GetNextHumanPlayer( PlayerNumber pn )
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{
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{
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for( PlayerNumber p=(PlayerNumber)(pn+1); p<NUM_PLAYERS; ((int&)p)++ )
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for( enum_add(pn, 1); pn < NUM_PLAYERS; enum_add(pn, 1) )
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{
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if( GAMESTATE->IsHumanPlayer(pn) )
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if( GAMESTATE->IsHumanPlayer(p) )
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return pn;
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return p;
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}
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return PLAYER_INVALID;
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return PLAYER_INVALID;
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}
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}
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PlayerNumber GetNextEnabledPlayer( PlayerNumber pn )
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PlayerNumber GetNextEnabledPlayer( PlayerNumber pn )
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{
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{
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for( PlayerNumber p=(PlayerNumber)(pn+1); p<NUM_PLAYERS; ((int&)p)++ )
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for( enum_add(pn, 1); pn < NUM_PLAYERS; enum_add(pn, 1) )
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{
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if( GAMESTATE->IsPlayerEnabled(pn) )
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if( GAMESTATE->IsPlayerEnabled(p) )
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return pn;
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return p;
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}
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return PLAYER_INVALID;
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return PLAYER_INVALID;
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}
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}
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PlayerNumber GetNextCpuPlayer( PlayerNumber pn )
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PlayerNumber GetNextCpuPlayer( PlayerNumber pn )
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{
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{
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for( PlayerNumber p=(PlayerNumber)(pn+1); p<NUM_PLAYERS; ((int&)p)++ )
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for( enum_add(pn, 1); pn < NUM_PLAYERS; enum_add(pn, 1) )
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{
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if( GAMESTATE->IsCpuPlayer(pn) )
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if( GAMESTATE->IsCpuPlayer(p) )
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return pn;
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return p;
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}
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return PLAYER_INVALID;
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return PLAYER_INVALID;
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}
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}
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PlayerNumber GetNextPotentialCpuPlayer( PlayerNumber pn )
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PlayerNumber GetNextPotentialCpuPlayer( PlayerNumber pn )
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{
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{
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for( PlayerNumber p=(PlayerNumber)(pn+1); p<NUM_PLAYERS; ((int&)p)++ )
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for( enum_add(pn, 1); pn < NUM_PLAYERS; enum_add(pn, 1) )
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{
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if( !GAMESTATE->IsHumanPlayer(pn) )
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if( !GAMESTATE->IsHumanPlayer(p) )
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return pn;
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return p;
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}
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return PLAYER_INVALID;
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return PLAYER_INVALID;
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}
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}
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MultiPlayer GetNextEnabledMultiPlayer( MultiPlayer mp )
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MultiPlayer GetNextEnabledMultiPlayer( MultiPlayer mp )
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{
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{
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for( MultiPlayer p=(MultiPlayer)(mp+1); p<NUM_MultiPlayer; ((int&)p)++ )
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for( enum_add(mp, 1); mp < NUM_MultiPlayer; enum_add(mp, 1) )
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{
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if( GAMESTATE->IsMultiPlayerEnabled(mp) )
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if( GAMESTATE->IsMultiPlayerEnabled(p) )
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return mp;
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return p;
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}
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return MultiPlayer_INVALID;
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return MultiPlayer_INVALID;
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}
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}
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