working on new course editor

This commit is contained in:
Chris Danford
2005-06-26 21:31:07 +00:00
parent 6203875335
commit 7a1d736694
20 changed files with 705 additions and 190 deletions
+181 -112
View File
@@ -10,15 +10,42 @@
enum EditCourseRow
{
ROW_TITLE,
ROW_STEPS_TYPE,
ROW_DIFFICULTY,
ROW_METER,
ROW_SONG_NUMBER,
ROW_SONG,
ROW_STEPS,
ROW_SET_MODS,
ROW_REPEAT,
ROW_RANDOMIZE,
ROW_LIVES,
ROW_TYPE,
ROW_TYPE_METER,
ROW_EDIT_ENTRY,
ROW_INSERT_ENTRY,
ROW_DONE,
};
struct StepsTypeAndDifficulty
{
StepsType st;
CourseDifficulty cd;
};
static void GetStepsTypeAndDifficulty( vector<StepsTypeAndDifficulty> &vOut, vector<CString> &vsOut )
{
Course *pCourse = GAMESTATE->m_pCurCourse;
FOREACH_CONST( StepsType, STEPS_TYPES_TO_SHOW.GetValue(), st )
{
CString s1 = GAMEMAN->StepsTypeToString(*st);
FOREACH_CONST( CourseDifficulty, COURSE_DIFFICULTIES_TO_SHOW.GetValue(), cd )
{
if( pCourse->GetTrail( *st, *cd ) == NULL )
continue;
CString s2 = CourseDifficultyToThemedString(*cd);
StepsTypeAndDifficulty stad = { *st, *cd };
vOut.push_back( stad );
vsOut.push_back( s1+" "+s2 );
}
}
}
REGISTER_SCREEN_CLASS( ScreenEditCourse );
ScreenEditCourse::ScreenEditCourse( CString sName ) : ScreenOptions( sName )
{
@@ -43,53 +70,57 @@ void ScreenEditCourse::Init()
vDefs.push_back( def );
vHands.push_back( NULL );
def.name = "Steps Type";
def.name = "Repeat";
def.choices.clear();
def.choices.push_back( "NO" );
def.choices.push_back( "YES" );
vDefs.push_back( def );
vHands.push_back( NULL );
def.name = "Randomize";
def.choices.clear();
def.choices.push_back( "NO" );
def.choices.push_back( "YES" );
vDefs.push_back( def );
vHands.push_back( NULL );
def.name = "Lives";
def.choices.clear();
def.choices.push_back( "Use Bar Life" );
for( int i=1; i<=10; i++ )
def.choices.push_back( ssprintf("%d",i) );
vDefs.push_back( def );
vHands.push_back( NULL );
def.name = "Type";
def.choices.clear();
FOREACH_CONST( StepsType, STEPS_TYPES_TO_SHOW.GetValue(), st )
def.choices.push_back( GAMEMAN->StepsTypeToString(*st) );
vDefs.push_back( def );
vHands.push_back( NULL );
def.name = "Difficulty";
def.name = "Type Meter";
def.choices.clear();
def.choices.push_back( "" );
vDefs.push_back( def );
vHands.push_back( NULL );
def.name = "Meter";
def.choices.clear();
for( int i=MIN_METER; i<=MAX_METER; i++ )
def.choices.push_back( ssprintf("%d",i) );
vDefs.push_back( def );
vHands.push_back( NULL );
def.name = "Song Number";
def.name = "Edit Entry";
def.choices.clear();
def.choices.push_back( "" );
vDefs.push_back( def );
vHands.push_back( NULL );
def.name = "Song";
def.name = "Insert Entry";
def.choices.clear();
def.choices.push_back( "" );
vDefs.push_back( def );
vHands.push_back( NULL );
def.name = "Steps";
def.choices.clear();
def.choices.push_back( "" );
vDefs.push_back( def );
vHands.push_back( NULL );
def.name = "Set Mods";
def.choices.clear();
def.choices.push_back( "Set Mods" );
vDefs.push_back( def );
vHands.push_back( NULL );
ScreenOptions::InitMenu( INPUTMODE_SHARE_CURSOR, vDefs, vHands );
OnChange( GAMESTATE->m_MasterPlayerNumber );
AfterChangeValueInRow( GAMESTATE->m_MasterPlayerNumber );
}
void ScreenEditCourse::HandleScreenMessage( const ScreenMessage SM )
@@ -97,103 +128,118 @@ void ScreenEditCourse::HandleScreenMessage( const ScreenMessage SM )
ScreenOptions::HandleScreenMessage( SM );
}
void ScreenEditCourse::OnChange( PlayerNumber pn )
void ScreenEditCourse::AfterChangeValueInRow( PlayerNumber pn )
{
ScreenOptions::OnChange( pn );
ScreenOptions::AfterChangeValueInRow( pn );
Course *pCourse = GAMESTATE->m_pCurCourse;
StepsType st = STEPS_TYPE_INVALID;
CourseDifficulty cd = DIFFICULTY_INVALID;
Trail *pTrail = NULL;
int iMeter = -1;
int iSongNumber = -1;
Song *pSong = NULL;
Steps *pSteps = NULL;
switch( m_iCurrentRow[pn] )
{
case ROW_STEPS_TYPE:
// export StepsType
default:
ASSERT(0);
case ROW_TITLE:
// fall through
case ROW_REPEAT:
// fall through
case ROW_RANDOMIZE:
// fall through
case ROW_LIVES:
// Refresh type
{
OptionRow &row = *m_pRows[ROW_STEPS_TYPE];
int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber );
st = STEPS_TYPES_TO_SHOW.GetValue()[iChoice];
}
// Refresh difficulties
{
OptionRow &row = *m_pRows[ROW_DIFFICULTY];
OptionRow &row = *m_pRows[ROW_TYPE];
OptionRowDefinition def = row.GetRowDef();
def.choices.clear();
FOREACH_CONST( CourseDifficulty, COURSE_DIFFICULTIES_TO_SHOW.GetValue(), cd )
def.choices.push_back( CourseDifficultyToThemedString(*cd) );
vector<StepsTypeAndDifficulty> vThrowAway;
GetStepsTypeAndDifficulty( vThrowAway, def.choices );
row.Reload( def );
}
// fall through
case ROW_DIFFICULTY:
// export CouresDifficulty
case ROW_TYPE:
// export StepsType and CouresDifficulty
{
OptionRow &row = *m_pRows[ROW_DIFFICULTY];
OptionRow &row = *m_pRows[ROW_TYPE];
int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber );
cd = COURSE_DIFFICULTIES_TO_SHOW.GetValue()[iChoice];
pTrail = pCourse->GetTrail( st, cd );
vector<StepsTypeAndDifficulty> v;
vector<CString> vsThrowAway;
GetStepsTypeAndDifficulty( v, vsThrowAway );
st = v[iChoice].st;
cd = v[iChoice].cd;
GAMESTATE->m_pCurTrail[GAMESTATE->m_MasterPlayerNumber].Set( pCourse->GetTrail( st, cd ) );
}
// refresh meter
{
OptionRow &row = *m_pRows[ROW_METER];
OptionRow &row = *m_pRows[ROW_TYPE_METER];
OptionRowDefinition def = row.GetRowDef();
row.SetOneSharedSelection( pTrail->GetMeter()-1 );
Trail *pTrail = GAMESTATE->m_pCurTrail[GAMESTATE->m_MasterPlayerNumber];
def.choices.clear();
if( pTrail != NULL )
{
for( int i=MIN_METER; i<=MAX_METER; i++ )
def.choices.push_back( ssprintf("%d",i) );
row.SetOneSharedSelection( pTrail->GetMeter()-MIN_METER );
}
else
{
def.choices.push_back( "N/A" );
}
row.Reload( def );
}
// fall through
case ROW_METER:
// export meter
// refresh edit entry
{
OptionRow &row = *m_pRows[ROW_METER];
int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber );
iMeter = 1+iChoice;
}
// refresh song number
{
OptionRow &row = *m_pRows[ROW_SONG_NUMBER];
OptionRow &row = *m_pRows[ROW_EDIT_ENTRY];
OptionRowDefinition def = row.GetRowDef();
def.choices.clear();
Trail *pTrail = GAMESTATE->m_pCurTrail[GAMESTATE->m_MasterPlayerNumber];
ASSERT( pTrail );
for( unsigned i=0; i<pTrail->m_vEntries.size(); i++ )
def.choices.push_back( ssprintf("%u of %u",i+1,pTrail->m_vEntries.size()) );
row.SetOneSharedSelection( 0 );
row.Reload( def );
}
// refresh insert entry
{
OptionRow &row = *m_pRows[ROW_INSERT_ENTRY];
OptionRowDefinition def = row.GetRowDef();
def.choices.clear();
Trail *pTrail = GAMESTATE->m_pCurTrail[GAMESTATE->m_MasterPlayerNumber];
ASSERT( pTrail );
for( unsigned i=0; i<=pTrail->m_vEntries.size(); i++ )
{
CString s;
if( i == pTrail->m_vEntries.size() )
s = ssprintf("After %u",i);
else
s = ssprintf("Before %u",i+1);
def.choices.push_back( s );
}
row.SetOneSharedSelection( 0 );
row.Reload( def );
}
// fall through
case ROW_SONG_NUMBER:
// export song number
case ROW_TYPE_METER:
// export meter
{
OptionRow &row = *m_pRows[ROW_SONG_NUMBER];
OptionRow &row = *m_pRows[ROW_TYPE_METER];
int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber );
iSongNumber = 1+iChoice;
iMeter = 1+iChoice;
}
// fall through
case ROW_EDIT_ENTRY:
// fall through
case ROW_INSERT_ENTRY:
// export entry number
{
EditCourseRow ecr = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber] == ROW_EDIT_ENTRY ? ROW_EDIT_ENTRY : ROW_INSERT_ENTRY;
OptionRow &row = *m_pRows[ecr];
int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber );
GAMESTATE->m_iEditCourseEntryIndex.Set( iChoice );
}
// refresh song
{
OptionRow &row = *m_pRows[ROW_SONG];
OptionRowDefinition def = row.GetRowDef();
row.SetOneSharedSelection( pTrail->GetMeter()-1 );
row.Reload( def );
}
// fall through
case ROW_SONG:
// export song
{
OptionRow &row = *m_pRows[ROW_SONG];
int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber );
pSong = SONGMAN->GetAllSongs()[iChoice];
}
// fall through
case ROW_STEPS:
// export steps
{
OptionRow &row = *m_pRows[ROW_SONG];
int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber );
pSteps = pSong->GetStepsByStepsType(st)[iChoice];
}
// fall through
case ROW_SET_MODS:
// fall through
default:
; // nothing left to do
case ROW_DONE:
break;
}
}
@@ -209,33 +255,56 @@ void ScreenEditCourse::ExportOptions( int row, const vector<PlayerNumber> &vpns
void ScreenEditCourse::GoToNextScreen()
{
SCREENMAN->SetNewScreen( "ScreenEditCourseMenu" );
switch( m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber] )
{
default:
case ROW_TITLE:
case ROW_REPEAT:
case ROW_RANDOMIZE:
case ROW_LIVES:
case ROW_TYPE:
case ROW_TYPE_METER:
ASSERT(0);
case ROW_EDIT_ENTRY:
SCREENMAN->SetNewScreen( "ScreenEditCourseEntry" );
break;
case ROW_DONE:
SCREENMAN->SetNewScreen( "ScreenCourseManager" );
break;
}
}
void ScreenEditCourse::GoToPrevScreen()
{
SCREENMAN->SetNewScreen( "ScreenCourseManager" );
}
void ScreenEditCourse::BeginFadingOut()
void ScreenEditCourse::ProcessMenuStart( PlayerNumber pn, const InputEventType type )
{
switch( m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber] )
{
default:
ASSERT(0);
case ROW_TITLE:
case ROW_REPEAT:
case ROW_RANDOMIZE:
case ROW_LIVES:
case ROW_TYPE:
case ROW_TYPE_METER:
SCREENMAN->PlayInvalidSound();
break;
case ROW_STEPS_TYPE:
break;
case ROW_DIFFICULTY:
break;
case ROW_METER:
break;
case ROW_SONG_NUMBER:
break;
case ROW_SONG:
break;
case ROW_STEPS:
break;
case ROW_SET_MODS:
case ROW_EDIT_ENTRY:
case ROW_INSERT_ENTRY:
{
Trail *pTrail = GAMESTATE->m_pCurTrail[GAMESTATE->m_MasterPlayerNumber];
if( pTrail == NULL )
{
SCREENMAN->PlayInvalidSound();
return;
}
}
case ROW_DONE:
ScreenOptions::BeginFadingOut();
break;
}
}