InitCommand -> ScreenInitCommand
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@@ -20,7 +20,7 @@ MinScoreToContinueCombo=GAMESTATE:GetPlayMode() == PLAY_MODE_ONI and TNS_PERFECT
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MinScoreToMaintainCombo=TNS_GREAT
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MinScoreToMaintainCombo=TNS_GREAT
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[Screen]
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[Screen]
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InitCommand=
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ScreenInitCommand=
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ScreenOnCommand=
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ScreenOnCommand=
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AllowOperatorMenuButton=1
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AllowOperatorMenuButton=1
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PrepareScreens=
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PrepareScreens=
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@@ -36,7 +36,7 @@ bool Screen::SortMessagesByDelayRemaining(const Screen::QueuedScreenMessage &m1,
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void Screen::Init()
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void Screen::Init()
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{
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{
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this->RunCommands( THEME->GetMetricA(m_sName, "InitCommand") );
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this->RunCommands( THEME->GetMetricA(m_sName, "ScreenInitCommand") );
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vector<CString> asList;
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vector<CString> asList;
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split( PREPARE_SCREENS, ",", asList );
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split( PREPARE_SCREENS, ",", asList );
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