remove unused GivingUpGoesToNextScreen
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@@ -344,7 +344,6 @@ void ScreenGameplay::Init()
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START_GIVES_UP.Load( m_sName, "StartGivesUp" );
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BACK_GIVES_UP.Load( m_sName, "BackGivesUp" );
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GIVING_UP_GOES_TO_PREV_SCREEN.Load( m_sName, "GivingUpGoesToPrevScreen" );
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GIVING_UP_GOES_TO_NEXT_SCREEN.Load( m_sName, "GivingUpGoesToNextScreen" );
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FAIL_AFTER_30_MISSES.Load( m_sName, "FailAfter30Misses" );
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ALLOW_CENTER_1_PLAYER.Load( m_sName, "AllowCenter1Player" );
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@@ -1761,12 +1760,6 @@ void ScreenGameplay::Update( float fDeltaTime )
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if( GIVING_UP_GOES_TO_PREV_SCREEN )
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{
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BeginBackingOutFromGameplay();
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}
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else if( GIVING_UP_GOES_TO_NEXT_SCREEN )
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{
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HandleScreenMessage( SM_LeaveGameplay );
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return;
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}
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else
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{
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@@ -145,7 +145,6 @@ protected:
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ThemeMetric<bool> START_GIVES_UP;
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ThemeMetric<bool> BACK_GIVES_UP;
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ThemeMetric<bool> GIVING_UP_GOES_TO_PREV_SCREEN;
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ThemeMetric<bool> GIVING_UP_GOES_TO_NEXT_SCREEN;
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ThemeMetric<bool> FAIL_AFTER_30_MISSES;
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ThemeMetric<bool> ALLOW_CENTER_1_PLAYER;
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