glBlendEquation
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@@ -121,6 +121,9 @@ void GLExt_t::Load( LowLevelWindow *pWind )
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if( HasExtension("GL_ARB_multitexture") )
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glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC) pWind->GetProcAddress("glActiveTextureARB");
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if( HasExtension("GL_EXT_blend_subtract") )
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glBlendEquation = (PFNGLBLENDEQUATIONPROC) pWind->GetProcAddress("glBlendEquation");
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/*
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* Find extension functions.
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*
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