broadcast message on jumps
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@@ -1794,6 +1794,7 @@ void ScreenGameplay::SendCrossedMessages()
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FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( nd, r, iRowLastCrossed+1, iRowNow+1 )
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FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( nd, r, iRowLastCrossed+1, iRowNow+1 )
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{
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{
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int iFirstTrackWithTapOrHold = nd.GetFirstTrackWithTapOrHoldHead(r);
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int iFirstTrackWithTapOrHold = nd.GetFirstTrackWithTapOrHoldHead(r);
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int iNumTracksWithTapOrHoldHead = nd.GetNumTracksWithTapOrHoldHead(r);
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if( iFirstTrackWithTapOrHold != -1 )
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if( iFirstTrackWithTapOrHold != -1 )
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{
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{
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MESSAGEMAN->Broadcast( (Message)(MESSAGE_NOTE_CROSSED + i) );
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MESSAGEMAN->Broadcast( (Message)(MESSAGE_NOTE_CROSSED + i) );
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@@ -1806,6 +1807,12 @@ void ScreenGameplay::SendCrossedMessages()
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CString sButton = pGame->ColToButtonName( iFirstTrackWithTapOrHold );
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CString sButton = pGame->ColToButtonName( iFirstTrackWithTapOrHold );
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CString sMessageName = "NoteCrossed" + sButton;
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CString sMessageName = "NoteCrossed" + sButton;
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MESSAGEMAN->Broadcast( sMessageName );
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MESSAGEMAN->Broadcast( sMessageName );
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if( iNumTracksWithTapOrHoldHead >= 2 )
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{
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CString sMessageName = "NoteCrossedJump";
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MESSAGEMAN->Broadcast( sMessageName );
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}
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}
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}
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break;
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break;
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}
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}
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