broadcast message on jumps

This commit is contained in:
Chris Danford
2005-05-09 04:29:18 +00:00
parent 9a35125ca6
commit 79ddf1eac5
+7
View File
@@ -1794,6 +1794,7 @@ void ScreenGameplay::SendCrossedMessages()
FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( nd, r, iRowLastCrossed+1, iRowNow+1 )
{
int iFirstTrackWithTapOrHold = nd.GetFirstTrackWithTapOrHoldHead(r);
int iNumTracksWithTapOrHoldHead = nd.GetNumTracksWithTapOrHoldHead(r);
if( iFirstTrackWithTapOrHold != -1 )
{
MESSAGEMAN->Broadcast( (Message)(MESSAGE_NOTE_CROSSED + i) );
@@ -1806,6 +1807,12 @@ void ScreenGameplay::SendCrossedMessages()
CString sButton = pGame->ColToButtonName( iFirstTrackWithTapOrHold );
CString sMessageName = "NoteCrossed" + sButton;
MESSAGEMAN->Broadcast( sMessageName );
if( iNumTracksWithTapOrHoldHead >= 2 )
{
CString sMessageName = "NoteCrossedJump";
MESSAGEMAN->Broadcast( sMessageName );
}
}
break;
}