Init -> LoadMenu, to maintain the normal virtual Init(), and allow calling LoadMenu again without reloading the whole screen
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@@ -79,7 +79,7 @@ public:
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static void MiniMenu( MenuDef* pDef, ScreenMessage smSendOnOK, ScreenMessage smSendOnCancel = SM_None, float fX = 0, float fY = 0 );
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ScreenMiniMenu( CString sScreenClass );
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void Init( const MenuDef* pDef, ScreenMessage SM_SendOnOK, ScreenMessage SM_SendOnCancel );
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void LoadMenu( const MenuDef* pDef, ScreenMessage SM_SendOnOK, ScreenMessage SM_SendOnCancel );
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void HandleScreenMessage( const ScreenMessage SM );
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protected:
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