Now the song title displays in gameplay screen for para gametype (metric editable also). TODO: make it squash up for long song titles
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@@ -35,6 +35,9 @@
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#define BPM_X THEME->GetMetricF("ScreenGameplay","BPMX")
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#define BPM_Y THEME->GetMetricF("ScreenGameplay","BPMY")
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#define BPM_ZOOM THEME->GetMetricF("ScreenGameplay","BPMZoom")
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#define STAGENAME_X THEME->GetMetricF("ScreenGameplay","StagenameX")
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#define STAGENAME_Y THEME->GetMetricF("ScreenGameplay","StagenameY")
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#define STAGENAME_ZOOM THEME->GetMetricF("ScreenGameplay","StagenameZoom")
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#define LIFE_FRAME_X THEME->GetMetricF("ScreenGameplay","LifeFrameX")
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#define LIFE_FRAME_Y( e ) THEME->GetMetricF("ScreenGameplay",ssprintf("LifeFrame%sY",e?"Extra":""))
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#define SCORE_FRAME_X THEME->GetMetricF("ScreenGameplay","ScoreFrameX")
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@@ -272,6 +275,13 @@ ScreenGameplay::ScreenGameplay()
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m_sprScoreFrame.SetXY( SCORE_FRAME_X, SCORE_FRAME_Y(bExtra) );
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this->AddChild( &m_sprScoreFrame );
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m_StageName.LoadFromFont( THEME->GetPathTo("Fonts","musicwheel text banner") );
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m_StageName.TurnShadowOff();
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m_StageName.SetXY( STAGENAME_X, STAGENAME_Y );
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m_StageName.SetZoom( STAGENAME_ZOOM );
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m_StageName.SetText( GAMESTATE->m_pCurSong->m_sMainTitle );
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this->AddChild( &m_StageName );
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMESTATE->IsPlayerEnabled(PlayerNumber(p)) )
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@@ -385,7 +395,6 @@ ScreenGameplay::ScreenGameplay()
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m_Fade.SetOpened();
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this->AddChild( &m_Fade );
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m_textSurviveTime.LoadFromFont( THEME->GetPathTo("Fonts","survive time") );
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m_textSurviveTime.TurnShadowOff();
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m_textSurviveTime.SetXY( SURVIVE_TIME_X, SURVIVE_TIME_Y );
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