remove some hardcoded screen names

This commit is contained in:
Glenn Maynard
2005-01-30 00:01:35 +00:00
parent 3964f6b3a4
commit 795380601b
3 changed files with 10 additions and 3 deletions
+3 -1
View File
@@ -26,6 +26,8 @@
#include "PlayerState.h"
#define MAX_STAGES_TEXT THEME->GetMetric (m_sName,"MaxStagesText")
#define COIN_MODE_CHANGE_SCREEN THEME->GetMetric (m_sName,"CoinModeChangeScreen")
REGISTER_SCREEN_CLASS( ScreenTitleMenu );
ScreenTitleMenu::ScreenTitleMenu( CString sScreenName ) :
@@ -113,7 +115,7 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
* so that the right m_aGameCommands will show */
if( ScreenAttract::ChangeCoinModeInput( DeviceI, type, GameI, MenuI, StyleI ) )
{
SCREENMAN->SetNewScreen( "ScreenTitleBranch" );
SCREENMAN->SetNewScreen( COIN_MODE_CHANGE_SCREEN );
return;
}