remove some hardcoded screen names
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@@ -26,6 +26,8 @@
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#include "PlayerState.h"
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#define MAX_STAGES_TEXT THEME->GetMetric (m_sName,"MaxStagesText")
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#define COIN_MODE_CHANGE_SCREEN THEME->GetMetric (m_sName,"CoinModeChangeScreen")
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REGISTER_SCREEN_CLASS( ScreenTitleMenu );
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ScreenTitleMenu::ScreenTitleMenu( CString sScreenName ) :
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@@ -113,7 +115,7 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
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* so that the right m_aGameCommands will show */
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if( ScreenAttract::ChangeCoinModeInput( DeviceI, type, GameI, MenuI, StyleI ) )
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{
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SCREENMAN->SetNewScreen( "ScreenTitleBranch" );
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SCREENMAN->SetNewScreen( COIN_MODE_CHANGE_SCREEN );
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return;
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}
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