remove some hardcoded screen names

This commit is contained in:
Glenn Maynard
2005-01-30 00:01:35 +00:00
parent 3964f6b3a4
commit 795380601b
3 changed files with 10 additions and 3 deletions
+3 -2
View File
@@ -18,6 +18,7 @@
#include "BGAnimation.h"
#define NEXT_SCREEN THEME->GetMetric (m_sName,"NextScreen")
#define START_SCREEN THEME->GetMetric ("ScreenAttract","StartScreen")
REGISTER_SCREEN_CLASS( ScreenAttract );
@@ -89,8 +90,8 @@ void ScreenAttract::AttractInput( const DeviceInput& DeviceI, const InputEventTy
SCREENMAN->PlayCoinSound();
SCREENMAN->SendMessageToTopScreen( SM_StopMusic );
usleep( (int)(JOIN_PAUSE_SECONDS*1000*1000) ); // do a little pause, like the arcade does
LOG->Trace("ScreenAttract::AttractInput: go to ScreenTitleBranch" );
SCREENMAN->SetNewScreen( "ScreenTitleBranch" );
LOG->Trace("ScreenAttract::AttractInput: go to START_SCREEN" );
SCREENMAN->SetNewScreen( START_SCREEN );
break;
default:
ASSERT(0);