remove some hardcoded screen names
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@@ -18,6 +18,7 @@
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#include "BGAnimation.h"
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#define NEXT_SCREEN THEME->GetMetric (m_sName,"NextScreen")
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#define START_SCREEN THEME->GetMetric ("ScreenAttract","StartScreen")
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REGISTER_SCREEN_CLASS( ScreenAttract );
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@@ -89,8 +90,8 @@ void ScreenAttract::AttractInput( const DeviceInput& DeviceI, const InputEventTy
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SCREENMAN->PlayCoinSound();
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SCREENMAN->SendMessageToTopScreen( SM_StopMusic );
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usleep( (int)(JOIN_PAUSE_SECONDS*1000*1000) ); // do a little pause, like the arcade does
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LOG->Trace("ScreenAttract::AttractInput: go to ScreenTitleBranch" );
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SCREENMAN->SetNewScreen( "ScreenTitleBranch" );
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LOG->Trace("ScreenAttract::AttractInput: go to START_SCREEN" );
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SCREENMAN->SetNewScreen( START_SCREEN );
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break;
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default:
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ASSERT(0);
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