ScreenNameEntryTraditional BannerFrame

This commit is contained in:
Glenn Maynard
2003-12-18 20:35:37 +00:00
parent 135e16196b
commit 7950c25c71
2 changed files with 7 additions and 0 deletions
@@ -205,6 +205,12 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
for( i = 0; i < m_textAlphabet[p].size(); ++i )
m_textAlphabet[p][i]->FinishTweening();
/* We always show the banner frame (if any), because fading from a graphic to
* itself is ugly. */
m_sprBannerFrame[p].SetName( ssprintf("BannerFrameP%i",p+1) );
m_sprBannerFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenNameEntryTraditional banner frame p%i",p+1)) );
SET_XY_AND_ON_COMMAND( m_textSelection[p] );
this->AddChild( &m_sprBannerFrame[p] );
/* Show feat 0, hide others without tweening. Run the ON command for
* all actors, even if we're going to hide it anyway, so any style commands