do save failed scores to player profiles; this remembers that the
song has been played and allows tracking performance on songs that the player can't pass yet
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@@ -224,10 +224,6 @@ void StageStats::CommitScores( bool bSummary )
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}
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else
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{
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// don't save scores for a failed song
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if( m_player[p].m_bFailed )
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continue;
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ASSERT( pSteps );
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PROFILEMAN->AddStepsScore( pSong, pSteps, p, hs, m_player[p].m_iPersonalHighScoreIndex, m_player[p].m_iMachineHighScoreIndex );
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