fix Fail30Misses doesn't fire for the first song

This commit is contained in:
Chris Danford
2004-07-31 23:57:47 +00:00
parent 9cf222284f
commit 793fa627ee
+1 -1
View File
@@ -1335,7 +1335,7 @@ void ScreenGameplay::Update( float fDeltaTime )
if( bBeginFailed ) if( bBeginFailed )
{ {
if( PREFSMAN->m_bMinimum1FullSongInCourses && GAMESTATE->GetCourseSongIndex()==0 ) if( PREFSMAN->m_bMinimum1FullSongInCourses && GAMESTATE->IsCourseMode() && GAMESTATE->GetCourseSongIndex()==0 )
; // do nothing ; // do nothing
else else
SCREENMAN->PostMessageToTopScreen( SM_BeginFailed, 0 ); SCREENMAN->PostMessageToTopScreen( SM_BeginFailed, 0 );