fix Fail30Misses doesn't fire for the first song
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@@ -1335,7 +1335,7 @@ void ScreenGameplay::Update( float fDeltaTime )
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if( bBeginFailed )
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if( bBeginFailed )
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{
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{
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if( PREFSMAN->m_bMinimum1FullSongInCourses && GAMESTATE->GetCourseSongIndex()==0 )
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if( PREFSMAN->m_bMinimum1FullSongInCourses && GAMESTATE->IsCourseMode() && GAMESTATE->GetCourseSongIndex()==0 )
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; // do nothing
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; // do nothing
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else
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else
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SCREENMAN->PostMessageToTopScreen( SM_BeginFailed, 0 );
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SCREENMAN->PostMessageToTopScreen( SM_BeginFailed, 0 );
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