One loop.
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-2
@@ -137,8 +137,8 @@ void PlayerState::RemoveActiveAttacks( AttackLevel al )
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void PlayerState::EndActiveAttacks()
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void PlayerState::EndActiveAttacks()
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{
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{
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FOREACH( Attack, m_ActiveAttacks, a )
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for (Attack &a : m_ActiveAttacks)
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a->fSecsRemaining = 0;
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a.fSecsRemaining = 0;
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}
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}
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void PlayerState::RemoveAllInventory()
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void PlayerState::RemoveAllInventory()
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