Updated AnnoucerManager::GetPathTo to act like ThemeManager. More theme and Ez2 cleanup.

This commit is contained in:
Chris Danford
2002-08-27 23:31:41 +00:00
parent 307b50179a
commit 7922f5bbc7
70 changed files with 801 additions and 1256 deletions
+6 -6
View File
@@ -150,10 +150,10 @@ ScreenTitleMenu::ScreenTitleMenu()
this->AddSubActor( &m_Fade );
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_TITLE_MENU_GAME_NAME) );
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("title menu game name") );
m_soundAttract.Load( ANNOUNCER->GetPathTo(ANNOUNCER_TITLE_MENU_ATTRACT) );
m_soundAttract.Load( ANNOUNCER->GetPathTo("title menu attract") );
m_soundChange.Load( THEME->GetPathTo("Sounds","title menu change") );
m_soundSelect.Load( THEME->GetPathTo("Sounds","menu start") );
m_soundInvalid.Load( THEME->GetPathTo("Sounds","menu invalid") );
@@ -302,7 +302,7 @@ void ScreenTitleMenu::GainFocus( int iChoiceIndex )
m_textChoice[iChoiceIndex].SetEffectCamelion( 2.5f, color1, color2 );
}
void ScreenTitleMenu::MenuUp( const PlayerNumber p )
void ScreenTitleMenu::MenuUp( PlayerNumber p )
{
LoseFocus( m_TitleMenuChoice );
@@ -315,7 +315,7 @@ void ScreenTitleMenu::MenuUp( const PlayerNumber p )
}
void ScreenTitleMenu::MenuDown( const PlayerNumber p )
void ScreenTitleMenu::MenuDown( PlayerNumber p )
{
LoseFocus( m_TitleMenuChoice );
@@ -328,7 +328,7 @@ void ScreenTitleMenu::MenuDown( const PlayerNumber p )
}
void ScreenTitleMenu::MenuStart( const PlayerNumber p )
void ScreenTitleMenu::MenuStart( PlayerNumber p )
{
GAMESTATE->m_bSideIsJoined[p] = true;
GAMESTATE->m_MasterPlayerNumber = p;
@@ -380,7 +380,7 @@ void ScreenTitleMenu::MenuStart( const PlayerNumber p )
}
}
void ScreenTitleMenu::MenuBack( const PlayerNumber p )
void ScreenTitleMenu::MenuBack( PlayerNumber p )
{
this->SendScreenMessage( SM_FadeToDemonstration, 0 );
}