Updated AnnoucerManager::GetPathTo to act like ThemeManager. More theme and Ez2 cleanup.
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@@ -124,8 +124,8 @@ float PLAYER_OPTIONS_Y( int p ) {
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}
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}
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const ScreenMessage SM_GoToPrevState = ScreenMessage(SM_User+1);
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const ScreenMessage SM_GoToNextState = ScreenMessage(SM_User+2);
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const ScreenMessage SM_GoToPrevScreen = ScreenMessage(SM_User+1);
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const ScreenMessage SM_GoToNextScreen = ScreenMessage(SM_User+2);
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@@ -261,7 +261,7 @@ ScreenSelectMusic::ScreenSelectMusic()
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m_soundChangeNotes.Load( THEME->GetPathTo("Sounds","select music change notes") );
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m_soundLocked.Load( THEME->GetPathTo("Sounds","select music wheel locked") );
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SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_MUSIC_INTRO) );
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SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("select music intro") );
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m_bMadeChoice = false;
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m_bGoToOptions = false;
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@@ -505,7 +505,7 @@ void ScreenSelectMusic::Input( const DeviceInput& DeviceI, const InputEventType
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}
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void ScreenSelectMusic::EasierDifficulty( const PlayerNumber p )
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void ScreenSelectMusic::EasierDifficulty( PlayerNumber p )
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{
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LOG->Trace( "ScreenSelectMusic::EasierDifficulty( %d )", p );
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@@ -525,7 +525,7 @@ void ScreenSelectMusic::EasierDifficulty( const PlayerNumber p )
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AfterNotesChange( p );
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}
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void ScreenSelectMusic::HarderDifficulty( const PlayerNumber p )
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void ScreenSelectMusic::HarderDifficulty( PlayerNumber p )
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{
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LOG->Trace( "ScreenSelectMusic::HarderDifficulty( %d )", p );
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@@ -568,10 +568,10 @@ void ScreenSelectMusic::HandleScreenMessage( const ScreenMessage SM )
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MenuStart(PLAYER_INVALID);
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}
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break;
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case SM_GoToPrevState:
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case SM_GoToPrevScreen:
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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break;
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case SM_GoToNextState:
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case SM_GoToNextScreen:
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if( m_bGoToOptions )
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{
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SCREENMAN->SetNewScreen( "ScreenPlayerOptions" );
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@@ -594,7 +594,7 @@ void ScreenSelectMusic::HandleScreenMessage( const ScreenMessage SM )
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}
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}
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void ScreenSelectMusic::MenuLeft( const PlayerNumber p, const InputEventType type )
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void ScreenSelectMusic::MenuLeft( PlayerNumber p, const InputEventType type )
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{
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if( type >= IET_SLOW_REPEAT && INPUTMAPPER->IsButtonDown( MenuInput(p, MENU_BUTTON_RIGHT) ) )
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return; // ignore
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@@ -606,7 +606,7 @@ void ScreenSelectMusic::MenuLeft( const PlayerNumber p, const InputEventType typ
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}
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void ScreenSelectMusic::MenuRight( const PlayerNumber p, const InputEventType type )
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void ScreenSelectMusic::MenuRight( PlayerNumber p, const InputEventType type )
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{
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if( type >= IET_SLOW_REPEAT && INPUTMAPPER->IsButtonDown( MenuInput(p, MENU_BUTTON_LEFT) ) )
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return; // ignore
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@@ -617,7 +617,7 @@ void ScreenSelectMusic::MenuRight( const PlayerNumber p, const InputEventType ty
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m_MusicWheel.NextMusic();
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}
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void ScreenSelectMusic::MenuStart( const PlayerNumber p )
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void ScreenSelectMusic::MenuStart( PlayerNumber p )
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{
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if( p != PLAYER_INVALID &&
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INPUTMAPPER->IsButtonDown( MenuInput(p, MENU_BUTTON_LEFT) ) &&
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@@ -674,11 +674,11 @@ void ScreenSelectMusic::MenuStart( const PlayerNumber p )
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}
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if( bIsNew )
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SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_MUSIC_COMMENT_NEW) );
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SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("select music comment new") );
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else if( bIsHard )
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SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_MUSIC_COMMENT_HARD) );
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SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("select music comment hard") );
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else
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SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_MUSIC_COMMENT_GENERAL) );
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SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("select music comment general") );
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TweenOffScreen();
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@@ -704,7 +704,7 @@ void ScreenSelectMusic::MenuStart( const PlayerNumber p )
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m_Menu.StopTimer();
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this->SendScreenMessage( SM_GoToNextState, 2.5f );
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this->SendScreenMessage( SM_GoToNextScreen, 2.5f );
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}
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break;
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case TYPE_SECTION:
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@@ -719,14 +719,14 @@ void ScreenSelectMusic::MenuStart( const PlayerNumber p )
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}
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void ScreenSelectMusic::MenuBack( const PlayerNumber p )
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void ScreenSelectMusic::MenuBack( PlayerNumber p )
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{
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MUSIC->Stop();
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m_Menu.TweenOffScreenToBlack( SM_GoToPrevState, true );
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m_Menu.TweenOffScreenToBlack( SM_GoToPrevScreen, true );
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}
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void ScreenSelectMusic::AfterNotesChange( const PlayerNumber p )
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void ScreenSelectMusic::AfterNotesChange( PlayerNumber p )
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{
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if( !GAMESTATE->IsPlayerEnabled(p) )
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return;
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