Updated AnnoucerManager::GetPathTo to act like ThemeManager. More theme and Ez2 cleanup.

This commit is contained in:
Chris Danford
2002-08-27 23:31:41 +00:00
parent 307b50179a
commit 7922f5bbc7
70 changed files with 801 additions and 1256 deletions
+17 -17
View File
@@ -124,8 +124,8 @@ float PLAYER_OPTIONS_Y( int p ) {
}
}
const ScreenMessage SM_GoToPrevState = ScreenMessage(SM_User+1);
const ScreenMessage SM_GoToNextState = ScreenMessage(SM_User+2);
const ScreenMessage SM_GoToPrevScreen = ScreenMessage(SM_User+1);
const ScreenMessage SM_GoToNextScreen = ScreenMessage(SM_User+2);
@@ -261,7 +261,7 @@ ScreenSelectMusic::ScreenSelectMusic()
m_soundChangeNotes.Load( THEME->GetPathTo("Sounds","select music change notes") );
m_soundLocked.Load( THEME->GetPathTo("Sounds","select music wheel locked") );
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_MUSIC_INTRO) );
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("select music intro") );
m_bMadeChoice = false;
m_bGoToOptions = false;
@@ -505,7 +505,7 @@ void ScreenSelectMusic::Input( const DeviceInput& DeviceI, const InputEventType
}
void ScreenSelectMusic::EasierDifficulty( const PlayerNumber p )
void ScreenSelectMusic::EasierDifficulty( PlayerNumber p )
{
LOG->Trace( "ScreenSelectMusic::EasierDifficulty( %d )", p );
@@ -525,7 +525,7 @@ void ScreenSelectMusic::EasierDifficulty( const PlayerNumber p )
AfterNotesChange( p );
}
void ScreenSelectMusic::HarderDifficulty( const PlayerNumber p )
void ScreenSelectMusic::HarderDifficulty( PlayerNumber p )
{
LOG->Trace( "ScreenSelectMusic::HarderDifficulty( %d )", p );
@@ -568,10 +568,10 @@ void ScreenSelectMusic::HandleScreenMessage( const ScreenMessage SM )
MenuStart(PLAYER_INVALID);
}
break;
case SM_GoToPrevState:
case SM_GoToPrevScreen:
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
break;
case SM_GoToNextState:
case SM_GoToNextScreen:
if( m_bGoToOptions )
{
SCREENMAN->SetNewScreen( "ScreenPlayerOptions" );
@@ -594,7 +594,7 @@ void ScreenSelectMusic::HandleScreenMessage( const ScreenMessage SM )
}
}
void ScreenSelectMusic::MenuLeft( const PlayerNumber p, const InputEventType type )
void ScreenSelectMusic::MenuLeft( PlayerNumber p, const InputEventType type )
{
if( type >= IET_SLOW_REPEAT && INPUTMAPPER->IsButtonDown( MenuInput(p, MENU_BUTTON_RIGHT) ) )
return; // ignore
@@ -606,7 +606,7 @@ void ScreenSelectMusic::MenuLeft( const PlayerNumber p, const InputEventType typ
}
void ScreenSelectMusic::MenuRight( const PlayerNumber p, const InputEventType type )
void ScreenSelectMusic::MenuRight( PlayerNumber p, const InputEventType type )
{
if( type >= IET_SLOW_REPEAT && INPUTMAPPER->IsButtonDown( MenuInput(p, MENU_BUTTON_LEFT) ) )
return; // ignore
@@ -617,7 +617,7 @@ void ScreenSelectMusic::MenuRight( const PlayerNumber p, const InputEventType ty
m_MusicWheel.NextMusic();
}
void ScreenSelectMusic::MenuStart( const PlayerNumber p )
void ScreenSelectMusic::MenuStart( PlayerNumber p )
{
if( p != PLAYER_INVALID &&
INPUTMAPPER->IsButtonDown( MenuInput(p, MENU_BUTTON_LEFT) ) &&
@@ -674,11 +674,11 @@ void ScreenSelectMusic::MenuStart( const PlayerNumber p )
}
if( bIsNew )
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_MUSIC_COMMENT_NEW) );
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("select music comment new") );
else if( bIsHard )
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_MUSIC_COMMENT_HARD) );
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("select music comment hard") );
else
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_MUSIC_COMMENT_GENERAL) );
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("select music comment general") );
TweenOffScreen();
@@ -704,7 +704,7 @@ void ScreenSelectMusic::MenuStart( const PlayerNumber p )
m_Menu.StopTimer();
this->SendScreenMessage( SM_GoToNextState, 2.5f );
this->SendScreenMessage( SM_GoToNextScreen, 2.5f );
}
break;
case TYPE_SECTION:
@@ -719,14 +719,14 @@ void ScreenSelectMusic::MenuStart( const PlayerNumber p )
}
void ScreenSelectMusic::MenuBack( const PlayerNumber p )
void ScreenSelectMusic::MenuBack( PlayerNumber p )
{
MUSIC->Stop();
m_Menu.TweenOffScreenToBlack( SM_GoToPrevState, true );
m_Menu.TweenOffScreenToBlack( SM_GoToPrevScreen, true );
}
void ScreenSelectMusic::AfterNotesChange( const PlayerNumber p )
void ScreenSelectMusic::AfterNotesChange( PlayerNumber p )
{
if( !GAMESTATE->IsPlayerEnabled(p) )
return;