Updated AnnoucerManager::GetPathTo to act like ThemeManager. More theme and Ez2 cleanup.
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@@ -26,7 +26,7 @@
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#define NEXT_SCREEN_ONI THEME->GetMetric("ScreenHowToPlay","NextScreenOni")
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const ScreenMessage SM_GoToNextState = ScreenMessage(SM_User + 1);
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const ScreenMessage SM_GoToNextScreen = ScreenMessage(SM_User + 1);
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ScreenHowToPlay::ScreenHowToPlay()
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@@ -102,7 +102,7 @@ void ScreenHowToPlay::HandleScreenMessage( const ScreenMessage SM )
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case SM_MenuTimer:
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this->MenuStart(PLAYER_1);
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break;
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case SM_GoToNextState:
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case SM_GoToNextScreen:
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switch( GAMESTATE->m_PlayMode )
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{
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case PLAY_MODE_ARCADE:
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@@ -119,13 +119,13 @@ void ScreenHowToPlay::HandleScreenMessage( const ScreenMessage SM )
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}
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}
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void ScreenHowToPlay::MenuBack( const PlayerNumber p )
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void ScreenHowToPlay::MenuBack( PlayerNumber p )
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{
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}
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void ScreenHowToPlay::MenuStart( const PlayerNumber p )
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void ScreenHowToPlay::MenuStart( PlayerNumber p )
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{
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m_Menu.TweenOffScreenToMenu( SM_GoToNextState );
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m_Menu.TweenOffScreenToMenu( SM_GoToNextScreen );
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m_sprHowToPlay.BeginTweening( 0.3f, Actor::TWEEN_BIAS_END );
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m_sprHowToPlay.SetTweenX( SCREEN_RIGHT+m_sprHowToPlay.GetUnzoomedWidth()/2 );
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