Updated AnnoucerManager::GetPathTo to act like ThemeManager. More theme and Ez2 cleanup.

This commit is contained in:
Chris Danford
2002-08-27 23:31:41 +00:00
parent 307b50179a
commit 7922f5bbc7
70 changed files with 801 additions and 1256 deletions
+5 -5
View File
@@ -26,7 +26,7 @@
#define NEXT_SCREEN_ONI THEME->GetMetric("ScreenHowToPlay","NextScreenOni")
const ScreenMessage SM_GoToNextState = ScreenMessage(SM_User + 1);
const ScreenMessage SM_GoToNextScreen = ScreenMessage(SM_User + 1);
ScreenHowToPlay::ScreenHowToPlay()
@@ -102,7 +102,7 @@ void ScreenHowToPlay::HandleScreenMessage( const ScreenMessage SM )
case SM_MenuTimer:
this->MenuStart(PLAYER_1);
break;
case SM_GoToNextState:
case SM_GoToNextScreen:
switch( GAMESTATE->m_PlayMode )
{
case PLAY_MODE_ARCADE:
@@ -119,13 +119,13 @@ void ScreenHowToPlay::HandleScreenMessage( const ScreenMessage SM )
}
}
void ScreenHowToPlay::MenuBack( const PlayerNumber p )
void ScreenHowToPlay::MenuBack( PlayerNumber p )
{
}
void ScreenHowToPlay::MenuStart( const PlayerNumber p )
void ScreenHowToPlay::MenuStart( PlayerNumber p )
{
m_Menu.TweenOffScreenToMenu( SM_GoToNextState );
m_Menu.TweenOffScreenToMenu( SM_GoToNextScreen );
m_sprHowToPlay.BeginTweening( 0.3f, Actor::TWEEN_BIAS_END );
m_sprHowToPlay.SetTweenX( SCREEN_RIGHT+m_sprHowToPlay.GetUnzoomedWidth()/2 );