Updated AnnoucerManager::GetPathTo to act like ThemeManager. More theme and Ez2 cleanup.

This commit is contained in:
Chris Danford
2002-08-27 23:31:41 +00:00
parent 307b50179a
commit 7922f5bbc7
70 changed files with 801 additions and 1256 deletions
+20 -20
View File
@@ -542,28 +542,28 @@ ScreenGameplay::ScreenGameplay()
{
m_soundFail.Load( THEME->GetPathTo("Sounds","gameplay failed") );
m_soundOniDie.Load( THEME->GetPathTo("Sounds","gameplay oni die") );
m_announcerReady.Load( ANNOUNCER->GetPathTo(ANNOUNCER_GAMEPLAY_READY) );
m_announcerReady.Load( ANNOUNCER->GetPathTo("gameplay ready") );
if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
m_announcerHereWeGo.Load( ANNOUNCER->GetPathTo(ANNOUNCER_GAMEPLAY_HERE_WE_GO_EXTRA) );
m_announcerHereWeGo.Load( ANNOUNCER->GetPathTo("gameplay here we go extra") );
else if( GAMESTATE->IsFinalStage() )
m_announcerHereWeGo.Load( ANNOUNCER->GetPathTo(ANNOUNCER_GAMEPLAY_HERE_WE_GO_FINAL) );
m_announcerHereWeGo.Load( ANNOUNCER->GetPathTo("gameplay here we go final") );
else
m_announcerHereWeGo.Load( ANNOUNCER->GetPathTo(ANNOUNCER_GAMEPLAY_HERE_WE_GO_NORMAL) );
m_announcerDanger.Load( ANNOUNCER->GetPathTo(ANNOUNCER_GAMEPLAY_COMMENT_DANGER) );
m_announcerGood.Load( ANNOUNCER->GetPathTo(ANNOUNCER_GAMEPLAY_COMMENT_GOOD) );
m_announcerHot.Load( ANNOUNCER->GetPathTo(ANNOUNCER_GAMEPLAY_COMMENT_HOT) );
m_announcerHereWeGo.Load( ANNOUNCER->GetPathTo("gameplay here we go normal") );
m_announcerDanger.Load( ANNOUNCER->GetPathTo("gameplay comment danger") );
m_announcerGood.Load( ANNOUNCER->GetPathTo("gameplay comment goood") );
m_announcerHot.Load( ANNOUNCER->GetPathTo("gameplay comment hot") );
m_announcer100Combo.Load( ANNOUNCER->GetPathTo(ANNOUNCER_GAMEPLAY_100_COMBO) );
m_announcer200Combo.Load( ANNOUNCER->GetPathTo(ANNOUNCER_GAMEPLAY_200_COMBO) );
m_announcer300Combo.Load( ANNOUNCER->GetPathTo(ANNOUNCER_GAMEPLAY_300_COMBO) );
m_announcer400Combo.Load( ANNOUNCER->GetPathTo(ANNOUNCER_GAMEPLAY_400_COMBO) );
m_announcer500Combo.Load( ANNOUNCER->GetPathTo(ANNOUNCER_GAMEPLAY_500_COMBO) );
m_announcer600Combo.Load( ANNOUNCER->GetPathTo(ANNOUNCER_GAMEPLAY_600_COMBO) );
m_announcer700Combo.Load( ANNOUNCER->GetPathTo(ANNOUNCER_GAMEPLAY_700_COMBO) );
m_announcer800Combo.Load( ANNOUNCER->GetPathTo(ANNOUNCER_GAMEPLAY_800_COMBO) );
m_announcer900Combo.Load( ANNOUNCER->GetPathTo(ANNOUNCER_GAMEPLAY_900_COMBO) );
m_announcer1000Combo.Load( ANNOUNCER->GetPathTo(ANNOUNCER_GAMEPLAY_1000_COMBO) );
m_announcerComboStopped.Load( ANNOUNCER->GetPathTo(ANNOUNCER_GAMEPLAY_COMBO_STOPPED) );
m_announcer100Combo.Load( ANNOUNCER->GetPathTo("gameplay comment 100 combo") );
m_announcer200Combo.Load( ANNOUNCER->GetPathTo("gameplay comment 200 combo") );
m_announcer300Combo.Load( ANNOUNCER->GetPathTo("gameplay comment 300 combo") );
m_announcer400Combo.Load( ANNOUNCER->GetPathTo("gameplay comment 400 combo") );
m_announcer500Combo.Load( ANNOUNCER->GetPathTo("gameplay comment 500 combo") );
m_announcer600Combo.Load( ANNOUNCER->GetPathTo("gameplay comment 600 combo") );
m_announcer700Combo.Load( ANNOUNCER->GetPathTo("gameplay comment 700 combo") );
m_announcer800Combo.Load( ANNOUNCER->GetPathTo("gameplay comment 800 combo") );
m_announcer900Combo.Load( ANNOUNCER->GetPathTo("gameplay comment 900 combo") );
m_announcer1000Combo.Load( ANNOUNCER->GetPathTo("gameplay comment 1000 combo") );
m_announcerComboStopped.Load( ANNOUNCER->GetPathTo("gameplay comment combo stopped") );
}
m_iRowLastCrossed = -1;
@@ -1233,7 +1233,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
{
m_StarWipe.CloseWipingRight( SM_None );
this->SendScreenMessage( SM_ShowCleared, 1 );
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_GAMEPLAY_CLEARED) );
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("gameplay cleared") );
}
}
}
@@ -1440,7 +1440,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
SCREENMAN->SendMessageToTopScreen( SM_HideFailed, 3.0f );
break;
case SM_PlayFailComment:
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_GAMEPLAY_FAILED) );
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("gameplay failed") );
break;
case SM_HideFailed:
m_sprFailed.StopTweening();