Updated AnnoucerManager::GetPathTo to act like ThemeManager. More theme and Ez2 cleanup.

This commit is contained in:
Chris Danford
2002-08-27 23:31:41 +00:00
parent 307b50179a
commit 7922f5bbc7
70 changed files with 801 additions and 1256 deletions
+14 -14
View File
@@ -31,8 +31,8 @@ const CString EXPLANATION_TEXT =
"In this mode, you can edit existing notes patterns,\n"
"create note patterns, or synchronize notes with the music.";
const ScreenMessage SM_GoToPrevState = ScreenMessage(SM_User+1);
const ScreenMessage SM_GoToNextState = ScreenMessage(SM_User+2);
const ScreenMessage SM_GoToPrevScreen = ScreenMessage(SM_User+1);
const ScreenMessage SM_GoToNextScreen = ScreenMessage(SM_User+2);
ScreenEditMenu::ScreenEditMenu()
@@ -44,8 +44,8 @@ ScreenEditMenu::ScreenEditMenu()
this->AddSubActor( &Selector );
m_Menu.Load(
THEME->GetPathTo("Graphics","edit background"),
THEME->GetPathTo("Graphics","edit top edge"),
THEME->GetPathTo("Graphics","edit menu background"),
THEME->GetPathTo("Graphics","edit menu top edge"),
ssprintf("%c %c change line %c %c change value START to continue", char(3), char(4), char(1), char(2) ),
false, 99
);
@@ -92,10 +92,10 @@ void ScreenEditMenu::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
{
case SM_GoToPrevState:
case SM_GoToPrevScreen:
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
break;
case SM_GoToNextState:
case SM_GoToNextScreen:
// set the current style based on the notes type
// Dro Kulix:
@@ -116,27 +116,27 @@ void ScreenEditMenu::HandleScreenMessage( const ScreenMessage SM )
}
}
void ScreenEditMenu::MenuUp( const PlayerNumber p )
void ScreenEditMenu::MenuUp( PlayerNumber p )
{
Selector.Up();
}
void ScreenEditMenu::MenuDown( const PlayerNumber p )
void ScreenEditMenu::MenuDown( PlayerNumber p )
{
Selector.Down();
}
void ScreenEditMenu::MenuLeft( const PlayerNumber p, const InputEventType type )
void ScreenEditMenu::MenuLeft( PlayerNumber p, const InputEventType type )
{
Selector.Left();
}
void ScreenEditMenu::MenuRight( const PlayerNumber p, const InputEventType type )
void ScreenEditMenu::MenuRight( PlayerNumber p, const InputEventType type )
{
Selector.Right();
}
void ScreenEditMenu::MenuStart( const PlayerNumber p )
void ScreenEditMenu::MenuStart( PlayerNumber p )
{
MUSIC->Stop();
@@ -151,14 +151,14 @@ void ScreenEditMenu::MenuStart( const PlayerNumber p )
m_Menu.TweenOffScreenToBlack( SM_None, false );
m_Fade.CloseWipingRight( SM_GoToNextState );
m_Fade.CloseWipingRight( SM_GoToNextScreen );
}
void ScreenEditMenu::MenuBack( const PlayerNumber p )
void ScreenEditMenu::MenuBack( PlayerNumber p )
{
m_Menu.TweenOffScreenToBlack( SM_None, true );
MUSIC->Stop();
m_Fade.CloseWipingLeft( SM_GoToPrevState );
m_Fade.CloseWipingLeft( SM_GoToPrevScreen );
}