Updated AnnoucerManager::GetPathTo to act like ThemeManager. More theme and Ez2 cleanup.

This commit is contained in:
Chris Danford
2002-08-27 23:31:41 +00:00
parent 307b50179a
commit 7922f5bbc7
70 changed files with 801 additions and 1256 deletions
+12 -12
View File
@@ -50,17 +50,17 @@ protected:
public:
// let subclass override if they want
virtual void MenuUp( const PlayerNumber p, const InputEventType type ) { if(type==IET_FIRST_PRESS) MenuUp(p); }
virtual void MenuDown( const PlayerNumber p, const InputEventType type ) { if(type==IET_FIRST_PRESS) MenuDown(p); }
virtual void MenuLeft( const PlayerNumber p, const InputEventType type ) { if(type==IET_FIRST_PRESS) MenuLeft(p); }
virtual void MenuRight( const PlayerNumber p, const InputEventType type ) { if(type==IET_FIRST_PRESS) MenuRight(p); }
virtual void MenuStart( const PlayerNumber p, const InputEventType type ) { if(type==IET_FIRST_PRESS) MenuStart(p); }
virtual void MenuBack( const PlayerNumber p, const InputEventType type );
virtual void MenuUp( PlayerNumber p, const InputEventType type ) { if(type==IET_FIRST_PRESS) MenuUp(p); }
virtual void MenuDown( PlayerNumber p, const InputEventType type ) { if(type==IET_FIRST_PRESS) MenuDown(p); }
virtual void MenuLeft( PlayerNumber p, const InputEventType type ) { if(type==IET_FIRST_PRESS) MenuLeft(p); }
virtual void MenuRight( PlayerNumber p, const InputEventType type ) { if(type==IET_FIRST_PRESS) MenuRight(p); }
virtual void MenuStart( PlayerNumber p, const InputEventType type ) { if(type==IET_FIRST_PRESS) MenuStart(p); }
virtual void MenuBack( PlayerNumber p, const InputEventType type );
virtual void MenuUp( const PlayerNumber p ) {};
virtual void MenuDown( const PlayerNumber p ) {};
virtual void MenuLeft( const PlayerNumber p ) {};
virtual void MenuRight( const PlayerNumber p ) {};
virtual void MenuStart( const PlayerNumber p ) {};
virtual void MenuBack( const PlayerNumber p ) {};
virtual void MenuUp( PlayerNumber p ) {};
virtual void MenuDown( PlayerNumber p ) {};
virtual void MenuLeft( PlayerNumber p ) {};
virtual void MenuRight( PlayerNumber p ) {};
virtual void MenuStart( PlayerNumber p ) {};
virtual void MenuBack( PlayerNumber p ) {};
};