Decouple <cstddef>

This commit is contained in:
Martin Natano
2023-04-19 23:04:25 +02:00
parent 093675cdc3
commit 78fb2e9fc3
171 changed files with 2012 additions and 1786 deletions
+21 -20
View File
@@ -10,13 +10,14 @@
#include "RageUtil.h"
#include "RageSurface.h"
#include "RageTextureManager.h"
#include "DisplaySpec.h"
#include "arch/LowLevelWindow/LowLevelWindow.h"
#include <GL/glew.h>
#include <cstddef>
#ifdef NO_GL_FLUSH
#define glFlush()
#endif
@@ -261,12 +262,12 @@ RageDisplay_GLES2::Init( const VideoModeParams &p, bool bAllowUnacceleratedRende
}
sort( extensions.begin(), extensions.end() );
size_t next = 0;
std::size_t next = 0;
while( next < extensions.size() )
{
size_t last = next;
std::size_t last = next;
string type;
for( size_t i = next; i<extensions.size(); ++i )
for( std::size_t i = next; i<extensions.size(); ++i )
{
std::vector<string> segments;
split(extensions[i], '_', segments);
@@ -308,12 +309,12 @@ RageDisplay_GLES2::Init( const VideoModeParams &p, bool bAllowUnacceleratedRende
std::vector<RString> asExtensions;
split( szExtensionString, " ", asExtensions );
sort( asExtensions.begin(), asExtensions.end() );
size_t iNextToPrint = 0;
std::size_t iNextToPrint = 0;
while( iNextToPrint < asExtensions.size() )
{
size_t iLastToPrint = iNextToPrint;
std::size_t iLastToPrint = iNextToPrint;
RString sType;
for( size_t i = iNextToPrint; i<asExtensions.size(); ++i )
for( std::size_t i = iNextToPrint; i<asExtensions.size(); ++i )
{
std::vector<RString> asBits;
split( asExtensions[i], "_", asBits );
@@ -486,7 +487,7 @@ RageDisplay_GLES2::GetOrthoMatrix( float l, float r, float b, float t, float zn,
class RageCompiledGeometryGLES2 : public RageCompiledGeometry
{
public:
void Allocate( const std::vector<msMesh> &vMeshes )
{
// TODO
@@ -573,10 +574,10 @@ RageDisplay_GLES2::CreateTexture(
}
void
RageDisplay_GLES2::UpdateTexture(
uintptr_t iTexHandle,
RageDisplay_GLES2::UpdateTexture(
uintptr_t iTexHandle,
RageSurface* img,
int xoffset, int yoffset, int width, int height
int xoffset, int yoffset, int width, int height
)
{
// TODO
@@ -631,7 +632,7 @@ RageDisplay_GLES2::SetTexture( TextureUnit tu, uintptr_t iTexture )
}
}
void
void
RageDisplay_GLES2::SetTextureMode( TextureUnit tu, TextureMode tm )
{
// TODO
@@ -647,7 +648,7 @@ void
RageDisplay_GLES2::SetTextureFiltering( TextureUnit tu, bool b )
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, b ? GL_LINEAR : GL_NEAREST);
GLint iMinFilter = 0;
if (b)
{
@@ -851,7 +852,7 @@ RageDisplay_GLES2::SetAlphaTest( bool b )
}
void
RageDisplay_GLES2::SetMaterial(
RageDisplay_GLES2::SetMaterial(
const RageColor &emissive,
const RageColor &ambient,
const RageColor &diffuse,
@@ -895,11 +896,11 @@ RageDisplay_GLES2::SetLightOff( int index )
}
void
RageDisplay_GLES2::SetLightDirectional(
int index,
const RageColor &ambient,
const RageColor &diffuse,
const RageColor &specular,
RageDisplay_GLES2::SetLightDirectional(
int index,
const RageColor &ambient,
const RageColor &diffuse,
const RageColor &specular,
const RageVector3 &dir )
{
// TODO
@@ -948,7 +949,7 @@ RageDisplay_GLES2::DrawTrianglesInternal( const RageSpriteVertex v[], int iNumVe
}
void
RageDisplay_GLES2::DrawCompiledGeometryInternal( const RageCompiledGeometry *p, int
RageDisplay_GLES2::DrawCompiledGeometryInternal( const RageCompiledGeometry *p, int
iMeshIndex )
{
// TODO