Decouple <cstddef>
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+10
-9
@@ -42,9 +42,10 @@
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#include "AdjustSync.h"
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#include <cmath>
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#include <cstddef>
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RString ATTACK_DISPLAY_X_NAME( size_t p, size_t both_sides );
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void TimingWindowSecondsInit( size_t /*TimingWindow*/ i, RString &sNameOut, float &defaultValueOut );
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RString ATTACK_DISPLAY_X_NAME( std::size_t p, std::size_t both_sides );
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void TimingWindowSecondsInit( std::size_t /*TimingWindow*/ i, RString &sNameOut, float &defaultValueOut );
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/**
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* @brief Helper class to ensure that each row is only judged once without taking too much memory.
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@@ -55,9 +56,9 @@ class JudgedRows
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int m_iStart;
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int m_iOffset;
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void Resize( size_t iMin )
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void Resize( std::size_t iMin )
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{
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size_t iNewSize = std::max( 2*m_vRows.size(), iMin );
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std::size_t iNewSize = std::max( 2*m_vRows.size(), iMin );
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std::vector<bool> vNewRows( m_vRows.begin() + m_iOffset, m_vRows.end() );
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vNewRows.reserve( iNewSize );
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vNewRows.insert( vNewRows.end(), m_vRows.begin(), m_vRows.begin() + m_iOffset );
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@@ -95,7 +96,7 @@ public:
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};
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RString ATTACK_DISPLAY_X_NAME( size_t p, size_t both_sides ) { return "AttackDisplayXOffset" + (both_sides ? RString("BothSides") : ssprintf("OneSideP%d",int(p+1)) ); }
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RString ATTACK_DISPLAY_X_NAME( std::size_t p, std::size_t both_sides ) { return "AttackDisplayXOffset" + (both_sides ? RString("BothSides") : ssprintf("OneSideP%d",int(p+1)) ); }
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/**
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* @brief Distance to search for a note in Step(), in seconds.
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@@ -103,7 +104,7 @@ RString ATTACK_DISPLAY_X_NAME( size_t p, size_t both_sides ) { return "AttackDis
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* TODO: This should be calculated based on the max size of the current judgment windows. */
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static const float StepSearchDistance = 1.0f;
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void TimingWindowSecondsInit( size_t /*TimingWindow*/ i, RString &sNameOut, float &defaultValueOut )
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void TimingWindowSecondsInit( std::size_t /*TimingWindow*/ i, RString &sNameOut, float &defaultValueOut )
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{
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sNameOut = "TimingWindowSeconds" + TimingWindowToString( static_cast<TimingWindow>(i) );
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switch( i )
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@@ -2161,7 +2162,7 @@ void Player::Step( int col, int row, const RageTimer &tm, bool bHeld, bool bRele
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std::vector<GameInput> GameI;
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GAMESTATE->GetCurrentStyle(GetPlayerState()->m_PlayerNumber)->StyleInputToGameInput( t, pn, GameI );
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float secs_held= 0.0f;
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for(size_t i= 0; i < GameI.size(); ++i)
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for(std::size_t i= 0; i < GameI.size(); ++i)
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{
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secs_held= std::max(secs_held, INPUTMAPPER->GetSecsHeld( GameI[i] ));
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}
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@@ -2796,7 +2797,7 @@ void Player::CrossedRows( int iLastRowCrossed, const RageTimer &now )
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GAMESTATE->GetCurrentStyle(GetPlayerState()->m_PlayerNumber)->StyleInputToGameInput( iTrack, pn, GameI );
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if( PREFSMAN->m_fPadStickSeconds > 0.f )
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{
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for(size_t i= 0; i < GameI.size(); ++i)
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for(std::size_t i= 0; i < GameI.size(); ++i)
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{
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float fSecsHeld = INPUTMAPPER->GetSecsHeld(GameI[i], m_pPlayerState->m_mp);
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if(fSecsHeld >= PREFSMAN->m_fPadStickSeconds)
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@@ -2824,7 +2825,7 @@ void Player::CrossedRows( int iLastRowCrossed, const RageTimer &now )
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GAMESTATE->GetCurrentStyle(GetPlayerState()->m_PlayerNumber)->StyleInputToGameInput( iTrack, pn, GameI );
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if( PREFSMAN->m_fPadStickSeconds > 0.0f )
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{
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for(size_t i= 0; i < GameI.size(); ++i)
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for(std::size_t i= 0; i < GameI.size(); ++i)
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{
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float fSecsHeld = INPUTMAPPER->GetSecsHeld(GameI[i], m_pPlayerState->m_mp);
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if(fSecsHeld >= PREFSMAN->m_fPadStickSeconds)
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