2.50 checkin
This commit is contained in:
@@ -0,0 +1,640 @@
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#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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File: NoteData.cpp
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Desc: A pattern of ColorArrows that past Y==0.
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Copyright (c) 2001-2002 by the persons listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "NoteData.h"
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#include "RageUtil.h"
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#include "ScreenDimensions.h"
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#include "ThemeManager.h"
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#include "ArrowEffects.h"
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#include "PrefsManager.h"
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#include "GameConstants.h"
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#include "ErrorCatcher/ErrorCatcher.h"
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NoteData::NoteData()
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{
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for( int i=0; i<MAX_NOTE_TRACKS; i++ )
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{
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for( int j=0; j<MAX_TAP_NOTE_ELEMENTS; j++ )
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m_TapNotes[i][j] = '0';
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}
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m_iNumTracks = 0;
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m_iNumHoldNotes = 0;
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}
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void NoteData::ClearRange( NoteIndex iNoteIndexBegin, NoteIndex iNoteIndexEnd )
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{
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// delete old TapNotes in the range
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for( int i=iNoteIndexBegin; i<=iNoteIndexEnd; i++ )
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{
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for( int c=0; c<m_iNumTracks; c++ )
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m_TapNotes[c][i] = '0';
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}
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// delete old HoldNotes in the range
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int iIndexRead, iIndexWrite = 0;
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const int iOrigNumHoldNotes = m_iNumHoldNotes;
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for( iIndexRead = 0; iIndexRead < iOrigNumHoldNotes; iIndexRead++ )
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{
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HoldNote &hn = m_HoldNotes[iIndexRead];
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if( (hn.m_iStartIndex >= iNoteIndexBegin && hn.m_iStartIndex <= iNoteIndexEnd) ||
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(hn.m_iEndIndex >= iNoteIndexBegin && hn.m_iEndIndex <= iNoteIndexEnd) ) // overlap (kinda)
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{
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; // do nothing
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}
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else // ! overlap
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{
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m_HoldNotes[iIndexWrite] = m_HoldNotes[iIndexRead];
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iIndexWrite++;
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}
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}
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m_iNumHoldNotes = iIndexWrite;
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}
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void NoteData::CopyRange( NoteData* pFrom, NoteIndex iNoteIndexBegin, NoteIndex iNoteIndexEnd )
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{
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ASSERT( pFrom->m_iNumTracks == m_iNumTracks );
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int i;
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// copy recorded TapNotes
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for( i=iNoteIndexBegin; i<=iNoteIndexEnd; i++ )
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{
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for( int c=0; c<m_iNumTracks; c++ )
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m_TapNotes[c][i] = pFrom->m_TapNotes[c][i];
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}
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// copy recorded HoldNotes
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for( i=0; i<pFrom->m_iNumHoldNotes; i++ )
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{
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HoldNote hn = pFrom->m_HoldNotes[i];
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if( (hn.m_iStartIndex >= iNoteIndexBegin && hn.m_iStartIndex <= iNoteIndexEnd) ||
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(hn.m_iEndIndex >= iNoteIndexBegin && hn.m_iEndIndex <= iNoteIndexEnd) ) // overlap (kinda)
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{
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this->AddHoldNote( hn );
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}
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}
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}
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void NoteData::AddHoldNote( HoldNote add )
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{
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int i;
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// look for other hold notes that overlap and merge them
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for( i=0; i<m_iNumHoldNotes; i++ ) // for each HoldNote
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{
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HoldNote &other = m_HoldNotes[i];
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if( add.m_iTrack == other.m_iTrack && // the notes correspond
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other.m_iStartIndex <= add.m_iEndIndex &&
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other.m_iEndIndex >= add.m_iStartIndex ) // these HoldNotes overlap (this isn't entirely correct!)
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{
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add.m_iStartIndex = min(add.m_iStartIndex, other.m_iStartIndex);
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add.m_iEndIndex = max(add.m_iEndIndex, other.m_iEndIndex);
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// delete this HoldNote
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for( int j=i; j<m_iNumHoldNotes-1; j++ )
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{
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m_HoldNotes[j] = m_HoldNotes[j+1];
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}
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m_iNumHoldNotes--;
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}
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}
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// delete TapNotes under this HoldNote
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for( i=add.m_iStartIndex; i<=add.m_iEndIndex; i++ )
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{
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m_TapNotes[add.m_iTrack][i] = '0';
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};
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m_HoldNotes[m_iNumHoldNotes++] = add;
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}
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void NoteData::RemoveHoldNote( int index )
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{
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ASSERT( index > 0 && index < m_iNumHoldNotes );
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for( int j=index; j<m_iNumHoldNotes-1; j++ )
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{
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m_HoldNotes[j] = m_HoldNotes[j+1];
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}
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m_iNumHoldNotes--;
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}
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float NoteData::GetLastBeat()
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{
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int iOldestIndexFoundSoFar = 0;
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int i;
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for( i=0; i<m_iNumHoldNotes; i++ )
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{
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if( m_HoldNotes[i].m_iEndIndex > iOldestIndexFoundSoFar )
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iOldestIndexFoundSoFar = m_HoldNotes[i].m_iEndIndex;
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}
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for( i=MAX_TAP_NOTE_ELEMENTS-1; i>=iOldestIndexFoundSoFar; i-- ) // iterate back to front
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{
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for( int t=0; t<m_iNumTracks; t++ )
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{
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if( m_TapNotes[t][i] != '0' )
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{
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iOldestIndexFoundSoFar = i;
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goto done_searching_tap_notes;
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}
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}
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}
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done_searching_tap_notes:
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return NoteIndexToBeat( iOldestIndexFoundSoFar );
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}
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int NoteData::GetNumTapNotes()
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{
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int iNumSteps = 0;
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for( int i=0; i<MAX_TAP_NOTE_ELEMENTS; i++ )
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{
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for( int t=0; i<m_iNumTracks; t++ )
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{
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if( m_TapNotes[t][i] != '0' )
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iNumSteps++;
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}
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}
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iNumSteps += m_iNumHoldNotes;
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return iNumSteps;
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}
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int NoteData::GetNumHoldNotes()
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{
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return m_iNumHoldNotes;
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}
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void NoteData::CropToLeftSide()
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{
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int iFirstRightSideColumn = 4;
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int iLastRightSideColumn = 7;
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// clear out the right half
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for( int c=iFirstRightSideColumn; c<=iLastRightSideColumn; c++ )
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{
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for( int i=0; i<MAX_TAP_NOTE_ELEMENTS; i++ ) // foreach TapNote
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m_TapNotes[c][i] = '0';
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}
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for( int i=m_iNumHoldNotes-1; i>=0; i-- ) // foreach HoldNote
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{
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if( c >= iFirstRightSideColumn )
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{
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// delete this HoldNote by shifting everything down
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for( int j=i; j<m_iNumHoldNotes-1; j++ )
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m_HoldNotes[j] = m_HoldNotes[j+1];
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m_iNumHoldNotes--;
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}
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}
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}
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void NoteData::CropToRightSide()
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{
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int iFirstRightSideColumn = 4;
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int iLastRightSideColumn = 7;
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int c;
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// clear out the left half
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for( c=0; c<iFirstRightSideColumn; c++ )
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{
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for( int i=0; i<MAX_TAP_NOTE_ELEMENTS; i++ ) // foreach TapNote
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m_TapNotes[c][i] = '0';
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}
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// copy the right side into the left
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for( c=iFirstRightSideColumn; c<=iLastRightSideColumn; c++ )
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{
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for( int i=0; i<MAX_TAP_NOTE_ELEMENTS; i++ ) // foreach TapNote
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{
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m_TapNotes[c-4][i] = m_TapNotes[c][i];
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m_TapNotes[c][i] = '0';
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}
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}
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for( int i=m_iNumHoldNotes-1; i>=0; i-- ) // foreach HoldNote
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{
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HoldNote &hn = m_HoldNotes[i];
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if( hn.m_iTrack < iFirstRightSideColumn )
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{
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// delete this HoldNote by shifting everything down
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RemoveHoldNote( i );
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}
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else
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{
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m_HoldNotes[i].m_iTrack -= 4;
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}
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}
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}
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void NoteData::RemoveHoldNotes()
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{
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// turn all the HoldNotes into TapNotes
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for( int i=0; i<m_iNumHoldNotes; i++ )
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{
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HoldNote &hn = m_HoldNotes[i];
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int iIndex = hn.m_iStartIndex;
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int iCol = hn.m_iTrack;
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m_TapNotes[iCol][iIndex] = '1';
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}
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// Remove all HoldNotes
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m_iNumHoldNotes = 0;
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}
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void NoteData::Turn( PlayerOptions::TurnType tt )
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{
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// transform the NoteData
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int oldColToNewCol[12][2]; // 0 is old Step, 1 is new Step mapping
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oldColToNewCol[0][0] = 0; oldColToNewCol[0][1] = 0;
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oldColToNewCol[1][0] = 1; oldColToNewCol[1][1] = 1;
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oldColToNewCol[2][0] = 2; oldColToNewCol[2][1] = 2;
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oldColToNewCol[3][0] = 3; oldColToNewCol[3][1] = 3;
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oldColToNewCol[4][0] = 4; oldColToNewCol[4][1] = 4;
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oldColToNewCol[5][0] = 5; oldColToNewCol[5][1] = 5;
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oldColToNewCol[6][0] = 6; oldColToNewCol[6][1] = 6;
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oldColToNewCol[7][0] = 7; oldColToNewCol[7][1] = 7;
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oldColToNewCol[8][0] = 8; oldColToNewCol[8][1] = 8;
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oldColToNewCol[9][0] = 9; oldColToNewCol[9][1] = 9;
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oldColToNewCol[10][0]= 10; oldColToNewCol[10][1]= 10;
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oldColToNewCol[11][0]= 11; oldColToNewCol[11][1]= 11;
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switch( tt )
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{
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case PlayerOptions::TURN_NONE:
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break;
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case PlayerOptions::TURN_MIRROR:
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oldColToNewCol[0][1] = 3;
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oldColToNewCol[2][1] = 2;
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oldColToNewCol[3][1] = 1;
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oldColToNewCol[5][1] = 0;
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oldColToNewCol[6][1] = 7;
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oldColToNewCol[8][1] = 6;
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oldColToNewCol[9][1] = 5;
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oldColToNewCol[11][1]= 4;
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break;
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case PlayerOptions::TURN_LEFT:
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oldColToNewCol[0][1] = 1;
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oldColToNewCol[2][1] = 3;
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oldColToNewCol[3][1] = 0;
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oldColToNewCol[5][1] = 2;
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oldColToNewCol[6][1] = 5;
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oldColToNewCol[8][1] = 7;
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oldColToNewCol[9][1] = 4;
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oldColToNewCol[11][1]= 6;
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break;
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case PlayerOptions::TURN_RIGHT:
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oldColToNewCol[0][1] = 3;
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oldColToNewCol[2][1] = 0;
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oldColToNewCol[3][1] = 4;
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oldColToNewCol[5][1] = 1;
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oldColToNewCol[6][1] = 6;
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oldColToNewCol[8][1] = 4;
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oldColToNewCol[9][1] = 7;
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oldColToNewCol[11][1]= 5;
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break;
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case PlayerOptions::TURN_SHUFFLE:
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bool bAlreadyMapped[12];
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for( int i=0; i<12; i++ )
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bAlreadyMapped[i] = false;
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// hack: don't shuffle the Up+... NoteData
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bAlreadyMapped[1] = true;
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bAlreadyMapped[4] = true;
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bAlreadyMapped[7] = true;
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bAlreadyMapped[10] = true;
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// shuffle left side
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for( i=0; i<6; i++ )
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{
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if( i == 1 || i == 4 )
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continue;
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int iMapsTo;
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do {
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iMapsTo = rand()%6;
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} while( bAlreadyMapped[iMapsTo] );
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bAlreadyMapped[iMapsTo] = true;
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oldColToNewCol[i][1] = oldColToNewCol[iMapsTo][0];
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}
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// shuffle right side
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for( i=6; i<12; i++ )
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{
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if( i == 7 || i == 10 )
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continue;
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int iMapsTo;
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do {
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iMapsTo = rand()%6+6;
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} while( bAlreadyMapped[iMapsTo] );
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bAlreadyMapped[iMapsTo] = true;
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oldColToNewCol[i][1] = oldColToNewCol[iMapsTo][0];
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}
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break;
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}
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NoteData* pNewData = new NoteData; // write into here as we tranform
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pNewData->m_iNumTracks = m_iNumTracks;
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// transform m_TapNotes
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for( int i=0; i<MAX_TAP_NOTE_ELEMENTS; i++ )
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{
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for( int j=0; j<12; j++ )
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{
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int iOldCol = oldColToNewCol[j][0];
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int iNewCol = oldColToNewCol[j][1];
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pNewData->m_TapNotes[iNewCol][i] = m_TapNotes[iOldCol][i];
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}
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}
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// transform m_HoldNotes
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for( i=0; i<m_iNumHoldNotes; i++ )
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{
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for( int j=0; j<12; j++ )
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{
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HoldNote &hn = m_HoldNotes[i];
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int iOldCol = oldColToNewCol[j][0];
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int iNewCol = oldColToNewCol[j][1];
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if( hn.m_iTrack == iOldCol )
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{
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HoldNote newHN = { iNewCol, hn.m_iStartIndex, hn.m_iEndIndex };
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pNewData->AddHoldNote( newHN );
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}
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}
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}
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//
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// copy note data from newData back into this
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//
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(*this) = *pNewData;
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}
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void NoteData::MakeLittle()
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{
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// filter out all non-quarter notes
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for( int i=0; i<MAX_TAP_NOTE_ELEMENTS; i++ )
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{
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if( i%ELEMENTS_PER_BEAT != 0 )
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{
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||||
// filter out all non-quarter notes
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for( int c=0; c<m_iNumTracks; c++ )
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{
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m_TapNotes[c][i] = '0';
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}
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}
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}
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// leave HoldNotes unchanged (what should be do with them?)
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}
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void NoteData::Convert2sAnd3sToHoldNotes()
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{
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// Note that a 3 or a 1 can end a HoldNote.
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// A 1 can end a HoldNote because it's easier for parsing DWIs
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for( int col=0; col<m_iNumTracks; col++ ) // foreach column
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{
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||||
for( int i=0; i<MAX_TAP_NOTE_ELEMENTS; i++ ) // foreach TapNote element
|
||||
{
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if( m_TapNotes[col][i] == '2' ) // this is a HoldNote begin marker
|
||||
{
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||||
for( int j=i; j<MAX_TAP_NOTE_ELEMENTS; j++ ) // search for end of HoldNote
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||||
{
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if( m_TapNotes[col][j] == '1' ||
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m_TapNotes[col][j] == '3' ) // found it!
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||||
{
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HoldNote hn = { col, i, j };
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AddHoldNote( hn );
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||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
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||||
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||||
void NoteData::ConvertHoldNotesTo2sAnd3s()
|
||||
{
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||||
// copy HoldNotes into the new structure, but expand them into 2s and 3s
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||||
for( int i=0; i<m_iNumHoldNotes; i++ )
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||||
{
|
||||
HoldNote &hn = m_HoldNotes[i];
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||||
m_TapNotes[hn.m_iTrack][hn.m_iStartIndex] = '2';
|
||||
m_TapNotes[hn.m_iTrack][hn.m_iEndIndex] = '3';
|
||||
}
|
||||
m_iNumHoldNotes = 0;
|
||||
}
|
||||
|
||||
void NoteData::SnapToNearestNoteType( NoteType nt1, NoteType nt2, float fBeginBeat, float fEndBeat )
|
||||
{
|
||||
// nt2 is optional and should be -1 if it is not used
|
||||
|
||||
float fSnapInterval1, fSnapInterval2;
|
||||
switch( nt1 )
|
||||
{
|
||||
case NOTE_4TH: fSnapInterval1 = 1/1.0f; break;
|
||||
case NOTE_8TH: fSnapInterval1 = 1/2.0f; break;
|
||||
case NOTE_12TH: fSnapInterval1 = 1/3.0f; break;
|
||||
case NOTE_16TH: fSnapInterval1 = 1/4.0f; break;
|
||||
default: ASSERT( false );
|
||||
}
|
||||
|
||||
switch( nt2 )
|
||||
{
|
||||
case NOTE_4TH: fSnapInterval2 = 1/1.0f; break;
|
||||
case NOTE_8TH: fSnapInterval2 = 1/2.0f; break;
|
||||
case NOTE_12TH: fSnapInterval2 = 1/3.0f; break;
|
||||
case NOTE_16TH: fSnapInterval2 = 1/4.0f; break;
|
||||
case -1: fSnapInterval2 = 10000; break; // nothing will ever snap to this. That is good!
|
||||
default: ASSERT( false );
|
||||
}
|
||||
|
||||
int iNoteIndexBegin = BeatToNoteIndex( fBeginBeat );
|
||||
int iNoteIndexEnd = BeatToNoteIndex( fEndBeat );
|
||||
|
||||
//ConvertHoldNotesTo2sAnd3s();
|
||||
|
||||
// iterate over all TapNotes in the interval and snap them
|
||||
for( int i=iNoteIndexBegin; i<=iNoteIndexEnd; i++ )
|
||||
{
|
||||
int iOldIndex = i;
|
||||
float fOldBeat = NoteIndexToBeat( iOldIndex );
|
||||
float fNewBeat1 = froundf( fOldBeat, fSnapInterval1 );
|
||||
float fNewBeat2 = froundf( fOldBeat, fSnapInterval2 );
|
||||
|
||||
bool bNewBeat1IsCloser = fabsf(fNewBeat1-fOldBeat) < fabsf(fNewBeat2-fOldBeat);
|
||||
float fNewBeat = bNewBeat1IsCloser ? fNewBeat1 : fNewBeat2;
|
||||
int iNewIndex = BeatToNoteIndex( fNewBeat );
|
||||
|
||||
for( int c=0; c<m_iNumTracks; c++ )
|
||||
{
|
||||
TapNote note = m_TapNotes[c][iOldIndex];
|
||||
m_TapNotes[c][iOldIndex] = '0';
|
||||
m_TapNotes[c][iNewIndex] = max( m_TapNotes[c][iNewIndex], note ); // this causes HoldNotes to override TapNotes
|
||||
}
|
||||
}
|
||||
|
||||
//Convert2sAnd3sToHoldNotes();
|
||||
}
|
||||
|
||||
|
||||
void NoteData::GetMeasureStrings( CStringArray &arrayMeasureStrings )
|
||||
{
|
||||
ConvertHoldNotesTo2sAnd3s();
|
||||
|
||||
float fLastBeat = this->GetLastBeat();
|
||||
int iLastMeasure = int( fLastBeat/BEATS_PER_MEASURE );
|
||||
|
||||
for( int m=0; m<=iLastMeasure; m++ ) // foreach measure
|
||||
{
|
||||
CString sMeasureString;
|
||||
|
||||
int iMeasureStartIndex = m * ELEMENTS_PER_MEASURE;
|
||||
int iMeasureLastIndex = (m+1) * ELEMENTS_PER_MEASURE - 1;
|
||||
|
||||
// probe to find the smallest note type
|
||||
NoteType nt;
|
||||
int iNoteIndexSpacing;
|
||||
for( nt=(NoteType)0; nt<NUM_NOTE_TYPES; nt=NoteType(nt+1) )
|
||||
{
|
||||
float fBeatSpacing = NOTE_TYPE_TO_BEAT[nt];
|
||||
iNoteIndexSpacing = roundf( fBeatSpacing * ELEMENTS_PER_BEAT );
|
||||
|
||||
bool bFoundSmallerNote = false;
|
||||
for( int i=iMeasureStartIndex; i<=iMeasureLastIndex; i++ ) // for each index in this measure
|
||||
{
|
||||
if( i % iNoteIndexSpacing == 0 )
|
||||
continue; // skip
|
||||
|
||||
if( !IsRowEmpty(i) )
|
||||
{
|
||||
bFoundSmallerNote = true;
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
if( bFoundSmallerNote )
|
||||
continue; // keep searching
|
||||
else
|
||||
break; // stop searching
|
||||
}
|
||||
|
||||
if( nt == NUM_NOTE_TYPES ) // we didn't find one
|
||||
iNoteIndexSpacing = 1;
|
||||
|
||||
for( int i=iMeasureStartIndex; i<=iMeasureLastIndex; i+=iNoteIndexSpacing )
|
||||
{
|
||||
for( int c=0; c<m_iNumTracks; c++ )
|
||||
sMeasureString += m_TapNotes[c][i];
|
||||
sMeasureString += '\n';
|
||||
}
|
||||
|
||||
arrayMeasureStrings.Add( sMeasureString );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void NoteData::SetFromMeasureStrings( CStringArray &arrayMeasureStrings )
|
||||
{
|
||||
for( int m=0; m<arrayMeasureStrings.GetSize(); m++ )
|
||||
{
|
||||
CString sMeasureString = arrayMeasureStrings[m];
|
||||
sMeasureString.TrimLeft();
|
||||
sMeasureString.TrimRight();
|
||||
|
||||
CStringArray arrayNoteLines;
|
||||
split( sMeasureString, "\n", arrayNoteLines );
|
||||
|
||||
int iNumNoteLines = arrayNoteLines.GetSize();
|
||||
|
||||
for( int l=0; l<arrayNoteLines.GetSize(); l++ )
|
||||
{
|
||||
const float fPercentIntoMeasure = l/(float)arrayNoteLines.GetSize();
|
||||
const float fBeat = (m + fPercentIntoMeasure) * BEATS_PER_MEASURE;
|
||||
const int iIndex = BeatToNoteIndex( fBeat );
|
||||
|
||||
CString sNoteLine = arrayNoteLines[l];
|
||||
sNoteLine.TrimRight();
|
||||
|
||||
if( m_iNumTracks == 0 )
|
||||
m_iNumTracks = sNoteLine.GetLength();
|
||||
if( m_iNumTracks != sNoteLine.GetLength() )
|
||||
FatalError( "Line doesn't have right number of notes." );
|
||||
|
||||
for( int c=0; c<sNoteLine.GetLength(); c++ )
|
||||
{
|
||||
m_TapNotes[c][iIndex] = sNoteLine[c];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ASSERT( m_iNumTracks != 0 );
|
||||
}
|
||||
|
||||
void NoteData::LoadTransformed( NoteData* pOriginal, int iNewNumTracks, TrackNumber iNewToOriginalTrack[] )
|
||||
{
|
||||
// init
|
||||
for( int i=0; i<MAX_NOTE_TRACKS; i++ )
|
||||
{
|
||||
for( int j=0; j<MAX_TAP_NOTE_ELEMENTS; j++ )
|
||||
m_TapNotes[i][j] = '0';
|
||||
}
|
||||
m_iNumHoldNotes = 0;
|
||||
|
||||
|
||||
m_iNumTracks = iNewNumTracks;
|
||||
|
||||
|
||||
// copy tracks
|
||||
for( int t=0; t<m_iNumTracks; t++ )
|
||||
{
|
||||
int iOriginalTrack = iNewToOriginalTrack[t];
|
||||
|
||||
int i;
|
||||
|
||||
for( i=0; i<MAX_TAP_NOTE_ELEMENTS; i++ )
|
||||
m_TapNotes[t][i] = pOriginal->m_TapNotes[iOriginalTrack][i];
|
||||
|
||||
for( i=0; i<MAX_HOLD_NOTE_ELEMENTS; i++ )
|
||||
{
|
||||
HoldNote hn = pOriginal->m_HoldNotes[i];
|
||||
if( hn.m_iTrack == iOriginalTrack )
|
||||
{
|
||||
hn.m_iTrack = t;
|
||||
this->AddHoldNote( hn );
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user