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#pragma once
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/*
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-----------------------------------------------------------------------------
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Class: MenuInput
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Desc: An input event specific to a menu navigation. This is generated based
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on a GameDef.
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Copyright (c) 2001-2002 by the persons listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "GameTypes.h"
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enum MenuButton
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{
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MENU_BUTTON_LEFT = 0,
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MENU_BUTTON_RIGHT,
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MENU_BUTTON_UP,
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MENU_BUTTON_DOWN,
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MENU_BUTTON_NEXT,
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MENU_BUTTON_BACK,
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NUM_MENU_BUTTONS, // leave this at the end
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MENU_BUTTON_NONE
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};
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struct MenuInput
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{
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MenuInput() { MakeBlank(); };
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MenuInput( PlayerNumber p, MenuButton b ) { player = p; button = b; };
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PlayerNumber player;
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MenuButton button;
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bool operator==( const MenuInput &other ) { return player == other.player && button == other.button; };
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inline bool IsBlank() const { return player == PLAYER_NONE; };
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inline bool IsValid() const { return !IsBlank(); };
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inline void MakeBlank() { player = PLAYER_NONE; button = MENU_BUTTON_NONE; };
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};
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