2.50 checkin

This commit is contained in:
Chris Danford
2002-04-16 17:31:00 +00:00
parent 6b925217b7
commit 78f3e80118
135 changed files with 4566 additions and 1725 deletions
+87
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#include "stdafx.h"
/*
-----------------------------------------------------------------------------
Class: InputFilter
Desc: See header.
Copyright (c) 2001-2002 by the persons listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include <math.h> // for fmod
#include "InputFilter.h"
#include "RageHelper.h"
#include "RageInput.h"
#include "ErrorCatcher/ErrorCatcher.h"
InputFilter* FILTER = NULL; // global and accessable from anywhere in our program
void InputFilter::GetInputEvents( InputEventArray &array, float fDeltaTime )
{
INPUTM->Update();
for( int d=0; d<NUM_INPUT_DEVICES; d++ ) // foreach InputDevice
{
int iNumButtonsToCheck;
switch( d )
{
case DEVICE_KEYBOARD:
iNumButtonsToCheck = NUM_KEYBOARD_BUTTONS;
break;
case DEVICE_JOY1:
case DEVICE_JOY2:
case DEVICE_JOY3:
case DEVICE_JOY4:
iNumButtonsToCheck = NUM_JOYSTICK_BUTTONS;
break;
default:
ASSERT( false );
}
for( int b=0; b<iNumButtonsToCheck; b++ ) // foreach button
{
const DeviceInput di = DeviceInput(InputDevice(d),b);
if( INPUTM->WasBeingPressed(di) )
{
if( INPUTM->IsBeingPressed(di) )
{
const float fOldHoldTime = m_fTimeHeld[d][b];
m_fTimeHeld[d][b] += fDeltaTime;
const float fNewHoldTime = m_fTimeHeld[d][b];
float fTimeBetweenRepeats;
InputEventType iet;
if( fOldHoldTime > TIME_BEFORE_SLOW_REPEATS )
{
if( fOldHoldTime > TIME_BEFORE_FAST_REPEATS )
{
fTimeBetweenRepeats = TIME_BETWEEN_FAST_REPEATS;
iet = IET_FAST_REPEAT;
}
else
{
fTimeBetweenRepeats = TIME_BETWEEN_SLOW_REPEATS;
iet = IET_SLOW_REPEAT;
}
if( int(fOldHoldTime/fTimeBetweenRepeats) != int(fNewHoldTime/fTimeBetweenRepeats) )
array.Add( InputEvent(di,iet) );
}
}
else // !INPUTM->IsBeingPressed(di)
m_fTimeHeld[d][b] = 0;
}
else // !INPUTM->WasBeingPressed(di)
{
if( INPUTM->IsBeingPressed(di) )
array.Add( InputEvent(di,IET_FIRST_PRESS) );
else // !INPUTM->IsBeingPressed(di)
; // don't care
}
}
}
}