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#pragma once
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/*
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-----------------------------------------------------------------------------
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Class: GameDef
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Desc: Holds information about a particular style of a game (e.g. "single", "double").
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Copyright (c) 2001-2002 by the persons listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "StyleDef.h"
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#include "NoteMetadata.h"
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#include "NoteData.h"
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#include "GameInput.h"
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#include "GameTypes.h"
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#include "MenuInput.h"
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const int MAX_STYLES_PER_GAME = 10;
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struct GameDef
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{
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public:
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LPCTSTR m_szName;
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LPCTSTR m_szDescription;
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LPCTSTR m_szGraphicPath;
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// instrument stuff
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int m_iNumInstruments;
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int m_iNumButtons;
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LPCTSTR m_szButtonNames[NUM_INSTRUMENT_BUTTONS]; // e.g. "left", "right", "middle C", "snare"
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int m_iMenuButtons[NUM_MENU_BUTTONS]; // map from MenuButton to InstrumentButton
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int m_iNumStyleDefs;
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StyleDef m_StyleDefs[MAX_STYLES_PER_GAME];
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// graphic stuff
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CString GetPathToGraphic( const int iInstrumentButton, const GameButtonGraphic gbg );
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CString ElementToGraphicSuffix( const GameButtonGraphic gbg );
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inline MenuInput GameInputToMenuInput( const GameInput GameI )
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{
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PlayerNumber p = (PlayerNumber)GameI.number;
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for( int b=0; b<NUM_MENU_BUTTONS; b++ )
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{
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if( m_iMenuButtons[b] == GameI.button )
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return MenuInput( p, (MenuButton)b );
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}
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return MenuInput( PLAYER_NONE, MENU_BUTTON_NONE );
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};
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inline GameInput MenuInputToGameInput( const MenuInput MenuI )
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{
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return GameInput( (InstrumentNumber)MenuI.player, (InstrumentButton)m_iMenuButtons[MenuI.button] );
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};
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};
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