2.50 checkin
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#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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Class: GameDef
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Desc: See header.
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Copyright (c) 2001-2002 by the persons listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "GameDef.h"
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#include "RageHelper.h"
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#include "RageUtil.h"
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#include "ErrorCatcher/ErrorCatcher.h"
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CString GameDef::ElementToGraphicSuffix( const GameButtonGraphic gbg )
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{
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CString sAssetPath; // fill this in below
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switch( gbg )
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{
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case GRAPHIC_NOTE_COLOR_PART: sAssetPath = "note color part"; break;
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case GRAPHIC_NOTE_GRAY_PART: sAssetPath = "note gray part"; break;
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case GRAPHIC_RECEPTOR: sAssetPath = "receptor"; break;
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case GRAPHIC_HOLD_EXPLOSION: sAssetPath = "hold explosion"; break;
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case GRAPHIC_TAP_EXPLOSION_BRIGHT: sAssetPath = "tap explosion bright"; break;
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case GRAPHIC_TAP_EXPLOSION_DIM: sAssetPath = "tap explosion dim"; break;
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default:
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FatalError( ssprintf("Unhandled StyleElement %d", gbg) );
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}
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return sAssetPath;
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}
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CString GameDef::GetPathToGraphic( const int iInstrumentButton, const GameButtonGraphic gbg )
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{
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const CString sDir = "Game\\" + CString(m_szName) + "\\";
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const CString sButtonName = m_szButtonNames[ iInstrumentButton ];
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const CString sGraphicSuffix = ElementToGraphicSuffix( gbg );
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CStringArray arrayPossibleFileNames; // fill this with the possible files
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GetDirListing( ssprintf("%s%s %s*.sprite", sDir, sButtonName, sGraphicSuffix), arrayPossibleFileNames );
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GetDirListing( ssprintf("%s%s %s*.png", sDir, sButtonName, sGraphicSuffix), arrayPossibleFileNames );
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GetDirListing( ssprintf("%s%s %s*.jpg", sDir, sButtonName, sGraphicSuffix), arrayPossibleFileNames );
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GetDirListing( ssprintf("%s%s %s*.bmp", sDir, sButtonName, sGraphicSuffix), arrayPossibleFileNames );
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if( arrayPossibleFileNames.GetSize() > 0 )
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return sDir + arrayPossibleFileNames[0];
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FatalError( "The game button graphic '%s%s %s' is missing.", sDir, sButtonName, sGraphicSuffix );
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return "";
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}
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