Need to work on this...
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@@ -7,31 +7,21 @@ return Def.ActorFrame {
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W3Command=cmd(playcommand,"Glow");
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W3Command=cmd(playcommand,"Glow");
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W4Command=cmd();
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W4Command=cmd();
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W5Command=cmd();
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W5Command=cmd();
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--HoldingOnCommand=cmd(playcommand,"Glow");
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HitMineCommand=cmd(playcommand,"Glow");
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HitMineCommand=cmd(playcommand,"Glow");
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GlowCommand=cmd(setstate,0;finishtweening;diffusealpha,1.0;zoom,1.0;linear,0.15;diffusealpha,0.9;zoom,1.15;linear,0.15;diffusealpha,0.0;zoom,1.3);
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GlowCommand=cmd(setstate,0;finishtweening;diffusealpha,1.0;zoom,1.0;linear,0.15;diffusealpha,0.9;zoom,1.15;linear,0.15;diffusealpha,0.0;zoom,1.3);
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HeldCommand=cmd(playcommand,"Glow");
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HeldCommand=cmd(playcommand,"Glow");
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};
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};
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--tap
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NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
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NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
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Name="Tap";
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Name="Tap";
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Frames = { { Frame = 2 } };
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Frames = { { Frame = 2 } };
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InitCommand=cmd(zoom,1;diffusealpha,0);
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TapCommand=cmd(finishtweening;diffusealpha,1;zoom,1;linear,0.2;diffusealpha,0;zoom,1.2);
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TapCommand=cmd(finishtweening;diffusealpha,1;zoom,1;linear,0.2;diffusealpha,0;zoom,1.2);
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--W1Command=cmd(playcommand,"Tap");
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InitCommand=cmd(playcommand,"Tap");
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--W2Command=cmd(playcommand,"Tap");
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--W3Command=cmd(playcommand,"Tap");
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--W4Command=cmd(playcommand,"Tap");
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--W5Command=cmd(playcommand,"Tap");
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--HitMineCommand=cmd(playcommand,"Tap");
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HeldCommand=cmd(playcommand,"Tap");
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HeldCommand=cmd(playcommand,"Tap");
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ColumnJudgmentMessageCommand=cmd(playcommand,"Tap");
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ColumnJudgmentMessageCommand=cmd(playcommand,"Tap");
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TapNoneCommand=cmd(playcommand,"Tap");
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--TapNoneCommand=cmd(playcommand,"Tap");
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--NONECommand=cmd(playcommand,"Tap");
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--HeldCommand=NOTESKIN:GetMetricA(Var "Button", "TapHeldCommand");
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};
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};
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--explosion
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--explosion
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LoadActor("_flash")..{
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LoadActor("_flash")..{
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@@ -46,8 +36,10 @@ return Def.ActorFrame {
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HeldCommand=cmd(playcommand,"Glow");
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HeldCommand=cmd(playcommand,"Glow");
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GlowCommand=cmd(setstate,0;finishtweening;diffusealpha,1;zoom,1;linear,0.2;diffusealpha,0;zoom,1.2);
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GlowCommand=cmd(setstate,0;finishtweening;diffusealpha,1;zoom,1;linear,0.2;diffusealpha,0;zoom,1.2);
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};
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};
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Def.Actor {
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--thing...
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HitMineCommand=function(self) MESSAGEMAN:BroadCast("AMineWasHit"); end;
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Def.Quad {
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InitCommand=cmd(zoomto,60,4800;diffusealpha,0);
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HitMineCommand=cmd(finishtweening;diffusealpha,1;linear,0.3;diffusealpha,0);
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};
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};
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--[[Def.Quad {
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--[[Def.Quad {
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InitCommand=function(self)
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InitCommand=function(self)
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@@ -94,7 +94,8 @@ void GhostArrowRow::DrawPrimitives()
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void GhostArrowRow::DidStep( int iCol )
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void GhostArrowRow::DidStep( int iCol )
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{
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{
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ASSERT_M( iCol >= 0 && iCol < (int) m_Ghost.size(), ssprintf("assert(iCol %i >= 0 && iCol %i < (int)m_Ghost.size() %i) failed",iCol,iCol,(int)m_Ghost.size()) );
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ASSERT_M( iCol >= 0 && iCol < (int) m_Ghost.size(), ssprintf("assert(iCol %i >= 0 && iCol %i < (int)m_Ghost.size() %i) failed",iCol,iCol,(int)m_Ghost.size()) );
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m_Ghost[iCol]->PlayCommand("TapNone");
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//HURR
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//m_Ghost[iCol]->PlayCommand("TapNone");
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}
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}
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void GhostArrowRow::DidTapNote( int iCol, TapNoteScore tns, bool bBright )
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void GhostArrowRow::DidTapNote( int iCol, TapNoteScore tns, bool bBright )
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