Fix ScreenNameEntry erasing options (fixes Oni in event mode)
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@@ -118,6 +118,10 @@ ScreenNameEntry::ScreenNameEntry() : Screen("ScreenNameEntry")
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/* Save options. We'll reset them to display letters, and we must put them
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* back when we're done. */
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GAMESTATE->StoreSelectedOptions();
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// reset Player and Song Options
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// reset Player and Song Options
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{
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{
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for( int p=0; p<NUM_PLAYERS; p++ )
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for( int p=0; p<NUM_PLAYERS; p++ )
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@@ -365,6 +369,8 @@ void ScreenNameEntry::HandleScreenMessage( const ScreenMessage SM )
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break;
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break;
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case SM_GoToNextScreen:
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case SM_GoToNextScreen:
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{
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{
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GAMESTATE->RestoreSelectedOptions();
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Grade max_grade = GRADE_E;
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Grade max_grade = GRADE_E;
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vector<Song*> vSongs;
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vector<Song*> vSongs;
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StageStats stats;
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StageStats stats;
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