From 787b5ad09a1bb61c77882b99443ff14c97e19be0 Mon Sep 17 00:00:00 2001 From: Steve Checkoway Date: Tue, 25 Jul 2006 06:17:14 +0000 Subject: [PATCH] Cleanup. --- stepmania/src/Player.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/stepmania/src/Player.cpp b/stepmania/src/Player.cpp index dbf8d9143e..526f3286d8 100644 --- a/stepmania/src/Player.cpp +++ b/stepmania/src/Player.cpp @@ -940,7 +940,7 @@ void Player::HandleStep( int col, const RageTimer &tm, bool bHeld ) { //LOG->Trace( "Player::HandlePlayerStep()" ); - ASSERT_M( col >= 0 && col <= m_NoteData.GetNumTracks(), ssprintf("%i, %i", col, m_NoteData.GetNumTracks()) ); + DEBUG_ASSERT_M( col >= 0 && col <= m_NoteData.GetNumTracks(), ssprintf("%i, %i", col, m_NoteData.GetNumTracks()) ); float fPositionSeconds = GAMESTATE->m_fMusicSeconds; @@ -1059,8 +1059,7 @@ void Player::HandleStep( int col, const RageTimer &tm, bool bHeld ) // Check for step on a TapNote // const int iStepSearchRows = BeatToNoteRow( StepSearchDistance * GAMESTATE->m_fCurBPS * GAMESTATE->m_SongOptions.m_fMusicRate ); - int iIndexOverlappingNote = GetClosestNote( col, BeatToNoteRow(fSongBeat), - iStepSearchRows, iStepSearchRows, false ); + int iIndexOverlappingNote = GetClosestNote( col, BeatToNoteRow(fSongBeat), iStepSearchRows, iStepSearchRows, false ); // calculate TapNoteScore TapNoteScore score = TNS_None;