remove; we generate a machine keypair on demand
doing things "on first run" is fragile: it might be interrupted, in which case we either do it again next time (running first-run tasks more than once) or we don't do any (skipping some of them). instead, do things on demand, and keep track of which tasks have completed
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@@ -844,11 +844,6 @@ void SaveGamePrefsToDisk()
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ini.WriteFile( GAMEPREFS_INI_PATH );
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}
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static void OnFirstRun()
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{
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// TODO: generate a machine keypair here
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}
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static void MountTreeOfZips( const CString &dir )
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{
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vector<CString> dirs;
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@@ -1081,9 +1076,6 @@ int main(int argc, char* argv[])
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LOG->Info( "TLS is %savailable", RageThread::GetSupportsTLS()? "":"not " );
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#endif
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if( PREFSMAN->m_bFirstRun )
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OnFirstRun();
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CheckSettings();
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GAMEMAN = new GameManager;
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