Remove unneeded return value from ProcessBPMs
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@@ -235,7 +235,7 @@ void SMLoader::ParseBPMs( vector< pair<float, float> > &out, const RString line,
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}
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}
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bool SMLoader::ProcessBPMs( TimingData &out, const vector< pair<float, float> > &vBPMChanges )
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void SMLoader::ProcessBPMs( TimingData &out, const vector< pair<float, float> > &vBPMChanges )
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{
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// prepare storage variables for negative BPMs -> Warps.
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float negBeat = -1;
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@@ -286,8 +286,6 @@ bool SMLoader::ProcessBPMs( TimingData &out, const vector< pair<float, float> >
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}
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}
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}
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return bNotEmpty;
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}
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void SMLoader::ParseStops( vector< pair<float, float> > &out, const RString line, const int rowsPerBeat )
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