use modifiers only in playback/record, not in edit

This commit is contained in:
Chris Danford
2005-03-31 21:25:15 +00:00
parent fbb611cf24
commit 7856c7c534
3 changed files with 21 additions and 5 deletions
+9 -5
View File
@@ -55,7 +55,7 @@ AutoScreenMessage( SM_BackFromEditOptions )
AutoScreenMessage( SM_BackFromSongInformation )
AutoScreenMessage( SM_BackFromBGChange )
AutoScreenMessage( SM_BackFromInsertAttack )
AutoScreenMessage( SM_BackFromInsertAttackModifiers )
AutoScreenMessage( SM_BackFromInsertAttackPlayerOptions )
AutoScreenMessage( SM_BackFromPrefs )
AutoScreenMessage( SM_BackFromCourseModeMenu )
AutoScreenMessage( SM_DoRevertToLastSave )
@@ -920,7 +920,6 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
{
fScrollSpeed = fNewScrollSpeed;
m_soundMarker.Play();
GAMESTATE->StoreSelectedOptions();
}
break;
}
@@ -1462,10 +1461,14 @@ void ScreenEdit::TransitionEditMode( EditMode em )
CheckNumberOfNotesAndUndo();
}
GAMESTATE->ResetCurrentOptions();
break;
case MODE_RECORDING:
GAMESTATE->RestoreSelectedOptions();
break;
case MODE_PLAYING:
GAMESTATE->RestoreSelectedOptions();
break;
default:
ASSERT(0);
@@ -1561,8 +1564,8 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
SM == SM_BackFromPlayerOptions ||
SM == SM_BackFromSongOptions )
{
// coming back from PlayerOptions or SongOptions
GAMESTATE->StoreSelectedOptions();
GAMESTATE->ResetCurrentOptions();
// stop any music that screen may have been playing
SOUND->StopMusic();
@@ -1572,11 +1575,12 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
int iDurationChoice = ScreenMiniMenu::s_viLastAnswers[0];
g_fLastInsertAttackDurationSeconds = strtof( g_InsertAttack.rows[0].choices[iDurationChoice], NULL );
GAMESTATE->StoreSelectedOptions(); // save so that we don't lose the options chosen for edit and playback
GAMESTATE->ResetCurrentOptions();
// XXX: Fix me
//SCREENMAN->AddNewScreenToTop( "ScreenPlayerOptions", SM_BackFromInsertAttackModifiers );
//SCREENMAN->AddNewScreenToTop( "ScreenPlayerOptions", SM_BackFromInsertAttackPlayerOptions );
}
else if( SM == SM_BackFromInsertAttackModifiers )
else if( SM == SM_BackFromInsertAttackPlayerOptions )
{
PlayerOptions poChosen = GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions;
CString sMods = poChosen.GetString();