use modifiers only in playback/record, not in edit
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@@ -1032,6 +1032,17 @@ void GameState::RestoreSelectedOptions()
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m_SongOptions = m_StoredSongOptions;
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}
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void GameState::ResetCurrentOptions()
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{
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FOREACH_PlayerNumber( p )
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{
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m_pPlayerState[p]->m_PlayerOptions.Init();
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m_pPlayerState[p]->m_PlayerOptions.FromString( PREFSMAN->m_sDefaultModifiers );
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}
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m_SongOptions.Init();
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m_SongOptions.FromString( PREFSMAN->m_sDefaultModifiers );
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}
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bool GameState::IsDisqualified( PlayerNumber pn )
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{
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if( !PREFSMAN->m_bDisqualification )
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