use modifiers only in playback/record, not in edit

This commit is contained in:
Chris Danford
2005-03-31 21:25:15 +00:00
parent fbb611cf24
commit 7856c7c534
3 changed files with 21 additions and 5 deletions
+11
View File
@@ -1032,6 +1032,17 @@ void GameState::RestoreSelectedOptions()
m_SongOptions = m_StoredSongOptions;
}
void GameState::ResetCurrentOptions()
{
FOREACH_PlayerNumber( p )
{
m_pPlayerState[p]->m_PlayerOptions.Init();
m_pPlayerState[p]->m_PlayerOptions.FromString( PREFSMAN->m_sDefaultModifiers );
}
m_SongOptions.Init();
m_SongOptions.FromString( PREFSMAN->m_sDefaultModifiers );
}
bool GameState::IsDisqualified( PlayerNumber pn )
{
if( !PREFSMAN->m_bDisqualification )