fix left/right still changes difficulty after finalizing
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@@ -535,7 +535,8 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
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if( m_SelectionState == SelectionState_SelectingSteps &&
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input.type == IET_FIRST_PRESS &&
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(input.MenuI == m_GameButtonNextSong || input.MenuI == m_GameButtonPreviousSong) )
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(input.MenuI == m_GameButtonNextSong || input.MenuI == m_GameButtonPreviousSong) &&
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!m_bStepsSelected[input.pn] )
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{
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if( input.MenuI == m_GameButtonPreviousSong )
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{
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