gameplay cleanup
This commit is contained in:
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Before Width: | Height: | Size: 37 KiB After Width: | Height: | Size: 37 KiB |
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Before Width: | Height: | Size: 4.7 KiB After Width: | Height: | Size: 4.7 KiB |
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-1
@@ -10,7 +10,7 @@ local t = Def.ActorFrame {
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};
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};
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LoadActor( THEME:GetPathB('','_standard decoration'), "LifeFrame", "LifeFrame" );
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LoadActor( THEME:GetPathB('','_standard decoration'), "LifeFrame", "LifeFrame" );
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LoadActor( THEME:GetPathB('','_standard decoration'), "ScoreFrame", "ScoreFrame" );
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LoadActor( THEME:GetPathB('','_standard decoration'), "ScoreFrame", "ScoreFrame" );
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LoadActor( THEME:GetPathB('','_standard decoration'), "StageFrame", "StageFrame" );
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--LoadActor( THEME:GetPathB('','_standard decoration'), "StageFrame", "StageFrame" );
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};
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};
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Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
@@ -1,2 +0,0 @@
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return Def.ActorFrame {
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};
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@@ -0,0 +1 @@
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_blank
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@@ -5,6 +5,7 @@ LineSpacing=29
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DrawExtraPixelsLeft=2
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DrawExtraPixelsLeft=2
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DrawExtraPixelsRight=0
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DrawExtraPixelsRight=0
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AdvanceExtraPixels=0
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AdvanceExtraPixels=0
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DefaultStrokeColor=#FFFFFF00
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0=0
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0=0
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1=0
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1=0
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2=0
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2=0
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@@ -39,6 +39,11 @@ function DifficultyDisplayTypeToDarkColor( ddt )
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return { c[1]/2, c[2]/2, c[3]/2, c[4] };
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return { c[1]/2, c[2]/2, c[3]/2, c[4] };
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end
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end
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function DifficultyDisplayTypeToLightColor( ddt )
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local c = DifficultyDisplayTypeToColor(ddt);
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return { scale(c[1],0,1,0.5,1), scale(c[2],0,1,0.5,1), scale(c[3],0,1,0.5,1), c[4] };
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end
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function CourseDifficutlyToColor( cd )
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function CourseDifficutlyToColor( cd )
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local c = CourseDifficultyColors[cd]
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local c = CourseDifficultyColors[cd]
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if c then return c end
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if c then return c end
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@@ -964,7 +964,7 @@ SongNumberP2OffCommand=linear,0.5;addy,-100
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ShowScoreInRave=true
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ShowScoreInRave=true
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ScoreFrameX=SCREEN_CENTER_X
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ScoreFrameX=SCREEN_CENTER_X
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ScoreFrameY=SCREEN_BOTTOM
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ScoreFrameY=SCREEN_BOTTOM
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ScoreFrameOnCommand=vertalign,bottom;addy,100;linear,0.5;addy,-100
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ScoreFrameOnCommand=vertalign,bottom;addy,100;linear,0.5;addy,-100;draworder,2
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ScoreFrameOffCommand=linear,0.5;addy,100
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ScoreFrameOffCommand=linear,0.5;addy,100
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ScoreP1X=SCREEN_CENTER_X-220
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ScoreP1X=SCREEN_CENTER_X-220
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ScoreP1Y=SCREEN_CENTER_Y+214
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ScoreP1Y=SCREEN_CENTER_Y+214
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@@ -1978,12 +1978,12 @@ ZeroMeterString="?"
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MeterX=30
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MeterX=30
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MeterY=0
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MeterY=0
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MeterOnCommand=shadowlength,0;zoom,0.5
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MeterOnCommand=shadowlength,0;zoom,0.5
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MeterSetCommand=%function(self,param) if param.Difficulty then self:diffuse(DifficultyDisplayTypeToColor(param.DifficultyDisplayType)); self:strokecolor(DifficultyDisplayTypeToDarkColor(param.DifficultyDisplayType)); end end
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MeterSetCommand=%function(self,param) if param.Difficulty then self:diffuse(DifficultyDisplayTypeToLightColor(param.DifficultyDisplayType)); self:strokecolor(DifficultyDisplayTypeToDarkColor(param.DifficultyDisplayType)); end end
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ShowDescription=true
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ShowDescription=true
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DescriptionX=-10
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DescriptionX=-10
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DescriptionY=0
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DescriptionY=0
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DescriptionOnCommand=zoom,0.5;shadowlength,0;uppercase,true;
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DescriptionOnCommand=zoom,0.5;shadowlength,0;uppercase,true;
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DescriptionSetCommand=%function(self,param) if param.Difficulty then self:diffuse(DifficultyDisplayTypeToColor(param.DifficultyDisplayType)); self:strokecolor(DifficultyDisplayTypeToDarkColor(param.DifficultyDisplayType)); end end
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DescriptionSetCommand=%function(self,param) if param.Difficulty then self:diffuse(DifficultyDisplayTypeToLightColor(param.DifficultyDisplayType)); self:strokecolor(DifficultyDisplayTypeToDarkColor(param.DifficultyDisplayType)); end end
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ShowAutogen=true
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ShowAutogen=true
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AutogenX=0
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AutogenX=0
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AutogenY=0
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AutogenY=0
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@@ -4425,3 +4425,7 @@ TextX=0
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TextY=0
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TextY=0
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TextOnCommand=shadowlength,0;
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TextOnCommand=shadowlength,0;
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TextLoadCommand=%function(self,param) self:diffuse(PlayerColor(param.PlayerState:GetPlayerNumber())) end
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TextLoadCommand=%function(self,param) self:diffuse(PlayerColor(param.PlayerState:GetPlayerNumber())) end
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[RollingNumbers]
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TextFormat="%9.0f"
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ApproachSeconds=0.2
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