GetSecondaryMenuButtonName -> GetMenuButtonSecondaryFunction
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@@ -2694,7 +2694,7 @@ const Style* GameManager::GameAndStringToStyle( const Game *game, CString sStyle
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}
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CString GameManager::GetSecondaryMenuButtonName( const Game *pGame, GameButton gb ) const
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CString GameManager::GetMenuButtonSecondaryFunction( const Game *pGame, GameButton gb ) const
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{
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{
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/*
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/*
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* Each GameButton can be used in gameplay (if any gameplay style maps to
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* Each GameButton can be used in gameplay (if any gameplay style maps to
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@@ -35,7 +35,7 @@ public:
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static const Game* StringToGameType( CString sGameType );
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static const Game* StringToGameType( CString sGameType );
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const Style* GameAndStringToStyle( const Game* pGame, CString sStyle );
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const Style* GameAndStringToStyle( const Game* pGame, CString sStyle );
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static CString StyleToThemedString( const Style* s );
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static CString StyleToThemedString( const Style* s );
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CString GetSecondaryMenuButtonName( const Game *pGame, GameButton gb ) const;
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CString GetMenuButtonSecondaryFunction( const Game *pGame, GameButton gb ) const;
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};
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};
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extern GameManager* GAMEMAN; // global and accessable from anywhere in our program
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extern GameManager* GAMEMAN; // global and accessable from anywhere in our program
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@@ -49,7 +49,7 @@ ScreenMapControllers::ScreenMapControllers( CString sClassName ) : ScreenWithMen
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for( int b=0; b<GAMESTATE->GetCurrentGame()->m_iButtonsPerController; b++ )
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for( int b=0; b<GAMESTATE->GetCurrentGame()->m_iButtonsPerController; b++ )
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{
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{
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CString sName = GAMESTATE->GetCurrentGame()->m_szButtonNames[b];
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CString sName = GAMESTATE->GetCurrentGame()->m_szButtonNames[b];
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CString sSecondary = GAMEMAN->GetSecondaryMenuButtonName( GAMESTATE->GetCurrentGame(), b );
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CString sSecondary = GAMEMAN->GetMenuButtonSecondaryFunction( GAMESTATE->GetCurrentGame(), b );
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m_textName[b].LoadFromFont( THEME->GetPathToF("Common title") );
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m_textName[b].LoadFromFont( THEME->GetPathToF("Common title") );
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m_textName[b].SetXY( SCREEN_CENTER_X, -6 );
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m_textName[b].SetXY( SCREEN_CENTER_X, -6 );
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@@ -59,7 +59,7 @@ void ScreenTestInput::Update( float fDeltaTime )
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if( INPUTMAPPER->DeviceToGame(di,gi) )
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if( INPUTMAPPER->DeviceToGame(di,gi) )
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{
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{
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CString sName = GAMESTATE->GetCurrentGame()->m_szButtonNames[gi.button];
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CString sName = GAMESTATE->GetCurrentGame()->m_szButtonNames[gi.button];
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CString sSecondary = GAMEMAN->GetSecondaryMenuButtonName( GAMESTATE->GetCurrentGame(), gi.button );
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CString sSecondary = GAMEMAN->GetMenuButtonSecondaryFunction( GAMESTATE->GetCurrentGame(), gi.button );
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sTemp += ssprintf(" (Controller %d %s) %s", gi.controller+1, sName.c_str(), sSecondary.c_str() );
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sTemp += ssprintf(" (Controller %d %s) %s", gi.controller+1, sName.c_str(), sSecondary.c_str() );
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}
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}
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