MenuSelect -> backspace
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@@ -622,6 +622,8 @@ void ScreenNameEntryTraditional::UpdateSelectionText( int pn )
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void ScreenNameEntryTraditional::MenuStart( PlayerNumber pn, const InputEventType type )
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void ScreenNameEntryTraditional::MenuStart( PlayerNumber pn, const InputEventType type )
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{
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{
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/* The screen may have started out with nobody entering, in which case we're
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* just showing scores and the first Start press moves on. */
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if( !AnyStillEntering() )
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if( !AnyStillEntering() )
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{
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{
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AllFinished();
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AllFinished();
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@@ -643,16 +645,7 @@ void ScreenNameEntryTraditional::MenuStart( PlayerNumber pn, const InputEventTyp
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break;
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break;
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case CHAR_BACK:
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case CHAR_BACK:
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if( !m_sSelection[pn].size() )
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Backspace( pn );
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{
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m_soundInvalid.Play();
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break;
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}
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m_sSelection[pn].erase( m_sSelection[pn].size()-1, 1 );
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UpdateSelectionText( pn );
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m_soundKey.Play();
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break;
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break;
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default:
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default:
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@@ -673,6 +666,16 @@ void ScreenNameEntryTraditional::MenuStart( PlayerNumber pn, const InputEventTyp
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}
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}
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}
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}
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void ScreenNameEntryTraditional::MenuSelect( PlayerNumber pn, const InputEventType type )
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{
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if( !m_bStillEnteringName[pn] )
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return; // ignore
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if( type != IET_FIRST_PRESS )
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return; // ignore
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Backspace( pn );
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}
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void ScreenNameEntryTraditional::SelectChar( PlayerNumber pn, int c )
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void ScreenNameEntryTraditional::SelectChar( PlayerNumber pn, int c )
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{
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{
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FOREACH( int, m_AlphabetLetter[pn], letter )
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FOREACH( int, m_AlphabetLetter[pn], letter )
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@@ -687,6 +690,19 @@ void ScreenNameEntryTraditional::SelectChar( PlayerNumber pn, int c )
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ASSERT( false ); // character not found
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ASSERT( false ); // character not found
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}
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}
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void ScreenNameEntryTraditional::Backspace( PlayerNumber pn )
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{
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if( !m_sSelection[pn].size() )
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{
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m_soundInvalid.Play();
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return;
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}
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m_sSelection[pn].erase( m_sSelection[pn].size()-1, 1 );
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UpdateSelectionText( pn );
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m_soundKey.Play();
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}
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void ScreenNameEntryTraditional::MenuLeft( PlayerNumber pn, const InputEventType type )
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void ScreenNameEntryTraditional::MenuLeft( PlayerNumber pn, const InputEventType type )
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{
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{
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if( !m_bStillEnteringName[pn] || IsTransitioning() )
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if( !m_bStillEnteringName[pn] || IsTransitioning() )
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@@ -52,6 +52,7 @@ public:
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void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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void MenuStart( PlayerNumber pn, const InputEventType type );
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void MenuStart( PlayerNumber pn, const InputEventType type );
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void MenuSelect( PlayerNumber pn, const InputEventType type );
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void MenuLeft( PlayerNumber pn, const InputEventType type );
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void MenuLeft( PlayerNumber pn, const InputEventType type );
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void MenuRight( PlayerNumber pn, const InputEventType type );
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void MenuRight( PlayerNumber pn, const InputEventType type );
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@@ -63,6 +64,7 @@ private:
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void UpdateSelectionText( int pn );
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void UpdateSelectionText( int pn );
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void ChangeDisplayedFeat();
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void ChangeDisplayedFeat();
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void SelectChar( PlayerNumber pn, int c );
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void SelectChar( PlayerNumber pn, int c );
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void Backspace( PlayerNumber pn );
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ThemeMetric<float> FOV;
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ThemeMetric<float> FOV;
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ThemeMetric<float> ALPHABET_GAP_X;
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ThemeMetric<float> ALPHABET_GAP_X;
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